Pet Partner (5A)

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This is a Rogue subclass for 5A.

A pet wrangler is a rogue that uses a pet as a part of their career as a rogue. This animal is unusually intelligent and able to imitate the rogue's own skills.

Subclass Features

Bonus Proficiency

At 3rd level when you pick this archetype, you gain proficiency with Animal Handling. If you are already know that skill, you gain proficiency in Nature or Survival. If you are proficient with all these skills you can pick any skill of your choice.

Beast Partner

At 3rd level you gain a beast partner. The companion uses the Beast partner stat block, which uses your proficiency bonus (PB), The beast is friendly to you and your companions and obeys your commands.

In combat, the beast partner shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only actions it can take on its turn is the Dodge and Hide actions, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the item can take any action of its choice, not just Dodge or Hide.

Beast Partner

Tiny or Small construct

Armor Class: 13 + PB (natural armor)
Hit Points: 10 + 5 times your rogue level (Hit dice equal to your level)
Speed: 30 ft.

STR 10 (+0) DEX 16 (+3) CON 16 (+3) INT 6 (−2) WIS 10 (+0) CHA 10 (+0)

Senses: darkvision 60 ft., passive Perception 10 + PB
Languages: understands one language you speak
Challenge:
Proficiency Bonus (PB): equals your bonus
Emergency Escape. When running out of hit points or when given the order by the pet wrangler, you can run away and automatically hide. This allows you to avoid death and disappear, only to reappear when called again.

Actions

Natural Attack. Melee Weapon Attack: +3 + PB to hit, reach 5 ft., one target you can see. Hit: 1d6 + PB cutting damage.

Reactions

Uncanny Dodge: When an attacker that you can see hits you with an attack, you can use your reaction to gain resistance to all damage until the start of your next turn.

Minor Magic

At 9th level you

Major Magic

At 13th level you

Unending Magic

At 17th level you

Designer's Notes