Difference between revisions of "Origin Divide (Action)"

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<noinclude>{{Action}}{{tocright}}</noinclude>In some campaign worlds there is a strong divide among certain origins. This is especially common when different world-views collide. Sometimes, all origins are divided against each other, other times [[Technology_(Action_Powers_Form)|Technology]] stands apart from all the other origins, sometimes [[Magic_(Action_Powers_Form)|Magic]] and [[Spiritual_(Action_Powers_Form)|Religion]] are opposed. Origins that are opposed like this cannot interact; it is as if powers from the opposing origin was actually a schtick. It cannot be dispelled or otherwise modified by meta-powers.
In some campaign worlds there is a strong divide among certain origins. This is especially common when different world-views collide. Sometimes, all origins are divided against each other, other times [[Technology_(Action_Powers_Form)|Technology]] stands apart from all the other origins, sometimes [[Magic_(Action_Powers_Form)|Magic]] and [[Spiritual_(Action_Powers_Form)|Religion]] are opposed. Origins that are opposed like this cannot interact; it is as if powers from the opposing origin was actually a schtick. It cannot be dispelled or otherwise modified by meta-powers.
 

Revision as of 10:55, 3 October 2012

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In some campaign worlds there is a strong divide among certain origins. This is especially common when different world-views collide. Sometimes, all origins are divided against each other, other times Technology stands apart from all the other origins, sometimes Magic and Religion are opposed. Origins that are opposed like this cannot interact; it is as if powers from the opposing origin was actually a schtick. It cannot be dispelled or otherwise modified by meta-powers.