Ogre Zombie (Apath)

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Unofficial rules compendium

Ogre ( Zombie )CR 1 XP 400
NE Large Undead (giant)
Init -1; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 14, touch 7, flat-footed 15 (+4 armor, -2 Dex, +3 natural, -1 size)
hp 33 (6d8+6)
Fort +2, Ref +0, Will +3;
DR 5/slashing; Immune undead traits;
OFFENSE
Speed 30 ft. (40 ft. base)
Melee greatclub +9 (2d8+9)
Ranged javelin +1 (1d8+5)
Space 10 ft. Reach 10 ft.
STATISTICS
Str 23, Dex 6, Con -, Int -, Wis 10, Cha 10;
Base Atk 4; CMB 10; CMD 18
Feats ToughnessB
SPECIAL ABILITIES
Staggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.


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