Difference between revisions of "Oerdian (Greyhawk)"

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You groom your mount to keep going trough danger.
 
You groom your mount to keep going trough danger.
  
'''Benefit:''' You can form a special bond with a horse after one week together. Add your skill modifier for Handle Animal and Ride to the horse's hit points.
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'''Benefit:''' You can form a special bond with a mount after one week together. Add your skill modifier for Handle Animal and Ride to the mount's hit points.

Revision as of 23:14, 24 June 2012

Greyhawk (Action)Greyhawk Arms

The dominant race of the Flaness, the Oerdians are very accepting and open as a culture, which has let them assimilate large groups of Flan and Suel. As a result, there are today few "pure" Oerdians. Oerdian identity is cultural, not racial.

Cultural Traits

Accepting, Loyal, Warlike, Worldly, Practical.

Oerdians are a pious, soulful people whose passions are strong and long-lasting. At the same time they are practical and focused on the task at hand. They are a very devout people and loyal to a fault.

Real-world Models

French. The Oerdians are passionate people living life to the fullest.

Alignment

The conflicts within the Oerdian culture is between good and evil, as exemplified in the conflict between Hieroneous and Hextor. The Oerdians are accepting of differences on the Law - Chaos axis; a community can have both lawful and chaotic members living in harmony.

Practices

Prostitution, Sex outside culture/race.

Taboos

Incest, Nudity, Transvestism.

Family

Monogamous. Patrilinear. Liaisons tolerated.

Magic

Pragmatic is the word; Oerdians see magic as a tool. Most often used to create magic items for everyday use and to make ordinary life easier. Arcane magic users tend to focus on combat magic, each adopting a specialty of their own.

Pantheon

A very diverse pantheon. Procan is the progenitor of the Oerdian wind gods, lords of life and the common man. But Procan is barely a part of the pantheon anymore and holds no prominent place. Instead, it is lead by two brothers, Hextor and Hieroneous, both gods or nobility and valor, eternal rivals. These usurped power from Pholtus, their father. These are all gods of nobility and of little concern to common folk.

Atroa Lesser NG Spring, Renewal Air, Good, Plant, Sun Oerdian
Bleredd Lesser N Metal, Mines, Smiths Earth, Fire, Strength, Metal Common, Oerdian, Flan
Celestian Intermediate N (NG) Space, Stars, Wanderers Knowledge, Travel, Protection, Oracle Common, Oerdian
Cyndor Lesser LN Time, Infinity, Continuity Law, Protection, Travel, Oracle, Time Oerdian
Delleb Lesser LG Design, Intellect, Study Good, Knowledge, Law, Magic Oerdian
Eruthnul Intermediate CE (CN) Hate, Panic, Slaughter Chaos, Evil, Trickery, War, Madness Common, Oerdian, Humanoid
Fharlanghn Intermediate N (NG) Distance, Travel, Roads Luck, Protection, Travel, Celerity Common, Oerdian
Hextor Intermediate LE War, Discord, Fitness, Tyranny Destruction, Evil, Law, War, Domination Oerdian
Hieroneous Intermediate LG Chivalry, Justice, Daring Good, Law, War, Glory, Inquisition Oerdian
Kurell Lesser CN Jealousy, Revenge, Theft Chaos, Trickery, Envy, Greed Oerdian
Lirr Lesser CG Literature, Art Chaos, Good, Knowledge, Magic, Travel Oerdian
Merikka Demigod LG Calendar, Agriculture, Home Good, Law, Plant, Protection Oerdian
Pholtus Intermediate LG Light, Resolution, Law, Order, Sun, Moons Good, Knowledge, Law, Sun, Inquisition Oerdian
Procan Intermediate CN Seas, Sea life, Salt, Windstorm, Navigation Animal, Chaos, Travel, Water, Storm Oerdian, Elder
Rudd Demigod CN (CG) Chance, Good luck, Skill Celerity, Liberation, Luck Common, Oerdian
Sotillion Lesser CG (CN) Summer, South wind, Ease, Comfort Air, Chaos, Good, Healing, Plant, Sloth Oerdian
Telchur Lesser CN Winter, Cold, North wind Air, Chaos, Strength, Cold Oerdian
Trithereon Intermediate CG Individuality, Liberty, Retribution, Self-defense Chaos, Good, Protection, Strength, Liberation, Summoner Oerdian, Common
Ulaa Intermediate LG Hills, Mountains, Gemstones Earth, Good, Law, Cavern Oerdian, Dwarf, Gnome, Flan
Velnius Lesser N (NG) Sky, Windstorm Air, Travel, Water, Windstorm Oerdian
Wenta Lesser CG Autumn, West wind, Harvest, Brewing Air, Chaos, Good, Plant Oerdian
Zilchus Intermediate LN Prestige, Money, Business, Influence Knowledge, Law, Trickery Common, Oerdian

Traits

Caretaker of the Land

You have a honorable background working the land, be it as a serf or a landowner. Your family has given their all for the land over generations and learned its secrets.

Benefit: Choose either Handle Animal, Knowledge (local), Knowledge (geography) Ride, or Survival. The chosen skill is a class skill for you and you gain a +1 trait bonus to it.

Chivalric Fighter

You have been trained in the weapons of a chivalry.

Benefit: You gain proficiency with longsword, lance, and with light and medium armor and shields (light and heavy).

Pious Devotion

Your faith gives you power.

Prerequisite: A character that already has access to domains cannot use this trait; this represents the power of faith of a lay person.

Benefit: You must have a patron deity to benefit from this feat. Choose one of your patron's domains. You can use the level 1 domain power of one of this domain as a cleric of you character level. If the use of a domain power requires the expenditure of a use of channel energy, that power can be used a number of times per day equal to your Charisma modifier (minimum 1 times per day).

Push to Glory

When the goal is within reach, you are able to give that final push needed to succeed.

Benefit: You get a +2 bonus on attack rolls to verify critical hits.

Steady Rider

You groom your mount to keep going trough danger.

Benefit: You can form a special bond with a mount after one week together. Add your skill modifier for Handle Animal and Ride to the mount's hit points.