Difference between revisions of "Oerdian (Greyhawk)"

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=== Push to Glory ===
 
=== Push to Glory ===
When the goal is within reach, you are able to give that final push needed to succeed - or fail spectacularly.
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When the goal is within reach, you are able to give that final push needed to succeed.
  
'''Benefit:''' Once per day when you miss with an attack or skill roll, you can reroll the attack or skill roll. If this second roll fails or misses, you fall prone.
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'''Benefit:''' Select one weapon you are proficient with. You get a +4 bonus on attack rolls to verify critical hits with this weapon.
  
 
=== Caretaker of the Land ===
 
=== Caretaker of the Land ===

Revision as of 23:30, 22 June 2012

Greyhawk (Action)Greyhawk Arms

The dominant race of the Flaness, the Oerdians are very accepting and open as a culture, which has let them assimilate large groups of Flan and Suel. As a result, there are today few "pure" Oerdians. Oerdian identity is cultural, not racial.

Cultural Traits

Oerdians lack the strong vices and virtues of other people; a worldly, earthy culture less concerned with high ideals. Good or evil, Oerdians generally look to results rather than ideals.

Real-world Models

French.

Alignment

The conflicts within the Oerdian culture is between good and evil, as exemplified in the conflict between Hieroneous and Hextor. The Oerdians are accepting of differences on the Law - Chaos axis; a community can have both lawful and chaotic members living in harmony.

Accepting, Loyal, Warlike, Worldly, Practical.

Practices

Prostitution, Sex outside culture/race.

Taboos

Incest, Nudity, Transvestism.

Family

Monogamous. Patrilinear. Liaisons tolerated.

Magic

Pragmatic is the word; Oerdians see magic as a tool. Most often used to create magic items for everyday use and to make ordinary life easier. Arcane magic users tend to focus on combat magic, each adopting a specialty of their own.

Pantheon

A very diverse pantheon. Procan is the progenitor of the Oerdian wind gods, lords of life and the common man. But Procan is barely a part of the pantheon anymore and holds no prominent place. Instead, it is lead by two brothers, Hextor and Hieroneous, both gods or nobility and valor, eternal rivals. These usurped power from Pholtus, their father. These are all gods of nobility and of little concern to common folk.

Atroa Lesser NG Spring, Renewal Air, Good, Plant, Sun Oerdian
Bleredd Lesser N Metal, Mines, Smiths Earth, Fire, Strength, Metal Common, Oerdian, Flan
Celestian Intermediate N (NG) Space, Stars, Wanderers Knowledge, Travel, Protection, Oracle Common, Oerdian
Cyndor Lesser LN Time, Infinity, Continuity Law, Protection, Travel, Oracle, Time Oerdian
Delleb Lesser LG Design, Intellect, Study Good, Knowledge, Law, Magic Oerdian
Eruthnul Intermediate CE (CN) Hate, Panic, Slaughter Chaos, Evil, Trickery, War, Madness Common, Oerdian, Humanoid
Fharlanghn Intermediate N (NG) Distance, Travel, Roads Luck, Protection, Travel, Celerity Common, Oerdian
Hextor Intermediate LE War, Discord, Fitness, Tyranny Destruction, Evil, Law, War, Domination Oerdian
Hieroneous Intermediate LG Chivalry, Justice, Daring Good, Law, War, Glory, Inquisition Oerdian
Kurell Lesser CN Jealousy, Revenge, Theft Chaos, Trickery, Envy, Greed Oerdian
Lirr Lesser CG Literature, Art Chaos, Good, Knowledge, Magic, Travel Oerdian
Merikka Demigod LG Calendar, Agriculture, Home Good, Law, Plant, Protection Oerdian
Pholtus Intermediate LG Light, Resolution, Law, Order, Sun, Moons Good, Knowledge, Law, Sun, Inquisition Oerdian
Procan Intermediate CN Seas, Sea life, Salt, Windstorm, Navigation Animal, Chaos, Travel, Water, Storm Oerdian, Elder
Rudd Demigod CN (CG) Chance, Good luck, Skill Celerity, Liberation, Luck Common, Oerdian
Sotillion Lesser CG (CN) Summer, South wind, Ease, Comfort Air, Chaos, Good, Healing, Plant, Sloth Oerdian
Telchur Lesser CN Winter, Cold, North wind Air, Chaos, Strength, Cold Oerdian
Trithereon Intermediate CG Individuality, Liberty, Retribution, Self-defense Chaos, Good, Protection, Strength, Liberation, Summoner Oerdian, Common
Ulaa Intermediate LG Hills, Mountains, Gemstones Earth, Good, Law, Cavern Oerdian, Dwarf, Gnome, Flan
Velnius Lesser N (NG) Sky, Windstorm Air, Travel, Water, Windstorm Oerdian
Wenta Lesser CG Autumn, West wind, Harvest, Brewing Air, Chaos, Good, Plant Oerdian
Zilchus Intermediate LN Prestige, Money, Business, Influence Knowledge, Law, Trickery Common, Oerdian

Traits

Chivalric Fighter

You have been trained in the weapons of a chivalry.

Benefit: You gain proficiency with longsword, battle axe, with light and medium armor and with shields (light and heavy).

For God and Glory

Your faith gives you power.

Benefit: You must have a patron deity to benefit form this feat. Select one of your patron's domains. You can use the 1st level spell of the domain spell list 1/day as a spell-like action at caster level equal to your character level. You do not get any other of the effects of the domain. If you have access to domains as a class feature, you instead gain access to an additional domain from your patron's repertoire.

Push to Glory

When the goal is within reach, you are able to give that final push needed to succeed.

Benefit: Select one weapon you are proficient with. You get a +4 bonus on attack rolls to verify critical hits with this weapon.

Caretaker of the Land

You have a honorable background working the land, be it as a serf or a landowner. Your family has given their all for the land over generations and learned its secrets.

Benefit: You gain a +1 trait bonus to Handle Animal and Ride. One of these skills is a class skill for you.