Difference between revisions of "Oerdian (Greyhawk)"

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The dominant race of the Flaness, the Oerdians are very accepting and open as a culture, which has let them assimilate large groups of Flan and Suel. As a result, there are today few "pure" Oerdians. Oerdian identity is cultural, not racial.
 
The dominant race of the Flaness, the Oerdians are very accepting and open as a culture, which has let them assimilate large groups of Flan and Suel. As a result, there are today few "pure" Oerdians. Oerdian identity is cultural, not racial.
  
==== Real-world Models ====
+
== Cultural Traits ==
 +
Oerdians lack the strong vices and virtues of other people; a worldly, earthy culture less concerned with high ideals. Good or evil, Oerdians generally look to results rather than ideals.
 +
 
 +
=== Real-world Models ===
 
French.
 
French.
  
==== Alignment ====
+
=== Alignment ===
  
 
The conflicts within the Oerdian culture is between good and evil, as exemplified in the conflict between Hieroneous and Hextor. The Oerdians are accepting of differences on the Law - Chaos axis; a community can have both lawful and chaotic members living in harmony.
 
The conflicts within the Oerdian culture is between good and evil, as exemplified in the conflict between Hieroneous and Hextor. The Oerdians are accepting of differences on the Law - Chaos axis; a community can have both lawful and chaotic members living in harmony.
 
==== Cultural Traits ====
 
Oerdians lack the strong vices and virtues of other people; a worldly, earthy culture less concerned with high ideals. Good or evil, Oerdians generally look to results rather than ideals.
 
  
 
Accepting, Loyal, Warlike, Worldly, Practical.
 
Accepting, Loyal, Warlike, Worldly, Practical.
  
==== Practices ====
+
=== Practices ===
 
Prostitution, Sex outside culture/race.
 
Prostitution, Sex outside culture/race.
  
==== Taboos ====
+
=== Taboos ===
 
Incest, Nudity, Transvestism.
 
Incest, Nudity, Transvestism.
  
==== Family ====
+
=== Family ===
 
Monogamous. Patrilinear. Liaisons tolerated.
 
Monogamous. Patrilinear. Liaisons tolerated.
  
==== Magic ====
+
=== Magic ===
 
Pragmatic is the word; Oerdians see magic as a tool. Most often used to create magic items for everyday use and to make ordinary life easier. Arcane magic users tend to focus on combat magic, each adopting a specialty of their own.
 
Pragmatic is the word; Oerdians see magic as a tool. Most often used to create magic items for everyday use and to make ordinary life easier. Arcane magic users tend to focus on combat magic, each adopting a specialty of their own.
  
==== Pantheon ====
+
== Pantheon ==
  
 
A very diverse pantheon. Procan is the progenitor of the Oerdian wind gods, lords of life and the common man. But Procan is barely a part of the pantheon anymore and holds no prominent place. Instead, it is lead by two brothers, Hextor and Hieroneous, both gods or nobility and valor, eternal rivals. These usurped power from Pholtus, their father. These are all gods of nobility and of little concern to common folk.
 
A very diverse pantheon. Procan is the progenitor of the Oerdian wind gods, lords of life and the common man. But Procan is barely a part of the pantheon anymore and holds no prominent place. Instead, it is lead by two brothers, Hextor and Hieroneous, both gods or nobility and valor, eternal rivals. These usurped power from Pholtus, their father. These are all gods of nobility and of little concern to common folk.
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||Zilchus|||Intermediate|||LN|||Prestige, Money, Business, Influence|||Knowledge, Law, Trickery|||Common, Oerdian
 
||Zilchus|||Intermediate|||LN|||Prestige, Money, Business, Influence|||Knowledge, Law, Trickery|||Common, Oerdian
 
|}
 
|}
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 +
== Traits ==

Revision as of 10:02, 22 June 2012

Greyhawk (Action)Greyhawk Arms

The dominant race of the Flaness, the Oerdians are very accepting and open as a culture, which has let them assimilate large groups of Flan and Suel. As a result, there are today few "pure" Oerdians. Oerdian identity is cultural, not racial.

Cultural Traits

Oerdians lack the strong vices and virtues of other people; a worldly, earthy culture less concerned with high ideals. Good or evil, Oerdians generally look to results rather than ideals.

Real-world Models

French.

Alignment

The conflicts within the Oerdian culture is between good and evil, as exemplified in the conflict between Hieroneous and Hextor. The Oerdians are accepting of differences on the Law - Chaos axis; a community can have both lawful and chaotic members living in harmony.

Accepting, Loyal, Warlike, Worldly, Practical.

Practices

Prostitution, Sex outside culture/race.

Taboos

Incest, Nudity, Transvestism.

Family

Monogamous. Patrilinear. Liaisons tolerated.

Magic

Pragmatic is the word; Oerdians see magic as a tool. Most often used to create magic items for everyday use and to make ordinary life easier. Arcane magic users tend to focus on combat magic, each adopting a specialty of their own.

Pantheon

A very diverse pantheon. Procan is the progenitor of the Oerdian wind gods, lords of life and the common man. But Procan is barely a part of the pantheon anymore and holds no prominent place. Instead, it is lead by two brothers, Hextor and Hieroneous, both gods or nobility and valor, eternal rivals. These usurped power from Pholtus, their father. These are all gods of nobility and of little concern to common folk.

Atroa Lesser NG Spring, Renewal Air, Good, Plant, Sun Oerdian
Bleredd Lesser N Metal, Mines, Smiths Earth, Fire, Strength, Metal Common, Oerdian, Flan
Celestian Intermediate N (NG) Space, Stars, Wanderers Knowledge, Travel, Protection, Oracle Common, Oerdian
Cyndor Lesser LN Time, Infinity, Continuity Law, Protection, Travel, Oracle, Time Oerdian
Delleb Lesser LG Design, Intellect, Study Good, Knowledge, Law, Magic Oerdian
Eruthnul Intermediate CE (CN) Hate, Panic, Slaughter Chaos, Evil, Trickery, War, Madness Common, Oerdian, Humanoid
Fharlanghn Intermediate N (NG) Distance, Travel, Roads Luck, Protection, Travel, Celerity Common, Oerdian
Hextor Intermediate LE War, Discord, Fitness, Tyranny Destruction, Evil, Law, War, Domination Oerdian
Hieroneous Intermediate LG Chivalry, Justice, Daring Good, Law, War, Glory, Inquisition Oerdian
Kurell Lesser CN Jealousy, Revenge, Theft Chaos, Trickery, Envy, Greed Oerdian
Lirr Lesser CG Literature, Art Chaos, Good, Knowledge, Magic, Travel Oerdian
Merikka Demigod LG Calendar, Agriculture, Home Good, Law, Plant, Protection Oerdian
Pholtus Intermediate LG Light, Resolution, Law, Order, Sun, Moons Good, Knowledge, Law, Sun, Inquisition Oerdian
Procan Intermediate CN Seas, Sea life, Salt, Windstorm, Navigation Animal, Chaos, Travel, Water, Storm Oerdian, Elder
Rudd Demigod CN (CG) Chance, Good luck, Skill Celerity, Liberation, Luck Common, Oerdian
Sotillion Lesser CG (CN) Summer, South wind, Ease, Comfort Air, Chaos, Good, Healing, Plant, Sloth Oerdian
Telchur Lesser CN Winter, Cold, North wind Air, Chaos, Strength, Cold Oerdian
Trithereon Intermediate CG Individuality, Liberty, Retribution, Self-defense Chaos, Good, Protection, Strength, Liberation, Summoner Oerdian, Common
Ulaa Intermediate LG Hills, Mountains, Gemstones Earth, Good, Law, Cavern Oerdian, Dwarf, Gnome, Flan
Velnius Lesser N (NG) Sky, Windstorm Air, Travel, Water, Windstorm Oerdian
Wenta Lesser CG Autumn, West wind, Harvest, Brewing Air, Chaos, Good, Plant Oerdian
Zilchus Intermediate LN Prestige, Money, Business, Influence Knowledge, Law, Trickery Common, Oerdian

Traits