Oddball Gunslinger (Apath)

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Unofficial rules compendium

An unconventional gunslinger choosing his own path, the oddball gunslinger follows no set drill.

Class Information

A gunslinger with fewer but more flexible deeds.

Class: gunslinger.

Alignment: Any nonlawful.

Hit Die: d10.

Class Abilities

The oddball gunslinger has all the class abilities of the gunslinger, except as noted below.

Weapon and Armor Proficiency

An oddball is proficient with all simple weapons, and with all firearms, and with all light armor. In addition, the oddball gunslinger can select either one exotic weapon, shields (including wall shields), or any three martial weapons of choice to gain proficiency with.

Deeds

An oddball gunslinger has more flexibility when selecting deeds, but does not learn as many deeds as a regular gunslinger. At level 1, 3, and every 4 levels after level 3, the oddball gunslinger does not automatically gain three new deeds. Instead she selects one gunslinger deed she is of high enough level to qualify for. In addition, at each such level, she can select one of the following.

  • Another gunslinger deed she has sufficiently high level to qualify for.
  • A grit feat she fulfills the prerequisites for and that does not recover grit or reduce grit expenditures. Specifically, the oddball gunslinger cannot choose Extra Grit, Fabulist, or Signature Deed.
  • A daring act.

At the GMs option, this archetype can be combined with other archetypes that modifies the gunslinger's list of deeds, using that other archetype's modified list instead of the original list to base his choice of deeds on.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon Proficiency
  • Deeds (level
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