Difference between revisions of "Oddball Gunslinger (Apath)"

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An oddball gunslinger has more flexibility when selecting deeds, but does not learn as many deeds as a regular gunslinger. At level 1, 3, and every 4 levels after level 3, the oddball gunslinger selects one gunslinger deed he is of high enough level to qualify for. In addition, at each such level, he can select one of the following.
 
An oddball gunslinger has more flexibility when selecting deeds, but does not learn as many deeds as a regular gunslinger. At level 1, 3, and every 4 levels after level 3, the oddball gunslinger selects one gunslinger deed he is of high enough level to qualify for. In addition, at each such level, he can select one of the following.
 
* Another gunslinger deed he has sufficiently high level to qualify for.
 
* Another gunslinger deed he has sufficiently high level to qualify for.
* A grit feat he fulfils the prerequisites for.
+
* A grit feat he fulfills the prerequisites for and that has a grit cost. Specifically, the oddball gunslinger cannot choose Extra Grit, Fabulist, and Signature Deed.
 
* A daring act.
 
* A daring act.
  

Revision as of 01:20, 9 January 2016

ApathApath Logo
Unofficial rules compendium

An unconventional guns linger choosing his own path, the oddball gunslinger sets his own agenda.

Class Information

A gunslinger with fewer but more flexible feats.

Class: gunslinger.

Alignment: Any nonlawful.

Hit Die: d10.

Class Abilities

The oddball gunslinger has all the class abilities of the gunslinger, except as noted below.

Weapon and Armor Proficiency

An oddball is proficient with all simple weapons, and with all firearms, and with all light armor. The oddball gunslinger can select either one exotic weapon, wall, shields, or any three martial weapons of choice to gain proficiency with.

Deeds

An oddball gunslinger has more flexibility when selecting deeds, but does not learn as many deeds as a regular gunslinger. At level 1, 3, and every 4 levels after level 3, the oddball gunslinger selects one gunslinger deed he is of high enough level to qualify for. In addition, at each such level, he can select one of the following.

  • Another gunslinger deed he has sufficiently high level to qualify for.
  • A grit feat he fulfills the prerequisites for and that has a grit cost. Specifically, the oddball gunslinger cannot choose Extra Grit, Fabulist, and Signature Deed.
  • A daring act.

At the GMs option, this archetype can be combined with other archetypes that modifies the gunslinger's list of deeds, using the modified list instead of the original list to base his choice of deeds on.

Table: Oddball Gunslinger

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +2 +0 Deeds
2nd +2 +3 +3 +0 Nimble +1
3rd +3 +3 +3 +1 Deeds
4th +4 +4 +4 +1 Bonus feat
5th +5 +4 +4 +1 Gun training 1
6th +6/ +1 +5 +5 +2 Nimble +2
7th +7/ +2 +5 +5 +2 Deeds
8th +8/ +3 +6 +6 +2 Bonus feat
9th +9/ +4 +6 +6 +3 Gun training 2
10th +10/ +5 +7 +7 +3 Nimble +3
11th +11/ +6/ +1 +7 +7 +3 Deeds
12th +12/ +7/ +2 +8 +8 +4 Bonus feat
13th +13/ +8/ +3 +8 +8 +4 Gun training 3
14th +14/ +9/ +4 +9 +9 +4 Nimble +4
15th +15/ +10/ +5 +9 +9 +5 Deeds
16th +16/ +11/ +6/ +1 +10 +10 +5 Bonus feat
17th +17/ +12/ +7/ +2 +10 +10 +5 Gun training 4
18th +18/ +13/ +8/ +3 +11 +11 +6 Nimble +5
19th +19/ +14/ +9/ +4 +11 +11 +6 Deeds
20th +20/ +15/ +10/ +5 +12 +12 +6 Bonus feat, true grit

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon Proficiency
  • Deeds (level
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