Difference between revisions of "Octopus (D&D Animal)"

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{{D&D}}
 
This writeup is based on the one in Monster Manual, page 276, adjusted for tiny size.
 
This writeup is based on the one in Monster Manual, page 276, adjusted for tiny size.
  
 
   
 
   
Size/Type:       Tiny Animal (Aquatic)
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'''Size/Type:'''       Tiny Animal (Aquatic) <br>
Hit Dice:       1d8 (4 hp)
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'''Hit Dice: '''       1d8 (4 hp) <br>
Initiative:       +5
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'''Initiative:'''       +5 <br>
Speed:               20 ft. (4 squares), swim 30 ft. (6 squares)
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'''Speed: '''               20 ft. (4 squares), swim 30 ft. (6 squares) <br>
Armor Class:       18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 14
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'''Armor Class: '''       18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 14 <br>
Base Attack/Grapple:  +0/-4
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'''Base Attack/Grapple:'''   +0/-4 <br>
Attack:       Arms +6 melee (0)
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'''Attack: '''       Arms +6 melee (0) <br>
Full Attack:       Arms +6 melee (0) and bite +1 melee (1d2-1)
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'''Full Attack:'''       Arms +6 melee (0) and bite +1 melee (1d2-1) <br>
Space/Reach:       2 1/2 ft./0 ft.
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'''Space/Reach:'''       2 1/2 ft./0 ft. <br>
Special Attacks:       Improved grab
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'''Special Attacks: '''      Improved grab <br>
Special Qualities:     Ink cloud, jet, low-light vision, hold breath
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'''Special Qualities: '''    Ink cloud, jet, low-light vision, hold breath <br>
Saves:                 Fort +3, Ref +6, Will +1
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'''Saves: '''                Fort +3, Ref +6, Will +1 <br>
Abilities:             Str 8, Dex 19, Con 11, Int 2, Wis 12, Cha 3
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'''Abilities: '''            Str 8, Dex 19, Con 11, Int 2, Wis 12, Cha 3 <br>
Skills:               Escape Artist +14, Hide +16, Listen +2, Spot +5, Swim +7
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'''Skills: '''              Escape Artist +14, Hide +16, Listen +2, Spot +5, Swim +7 <br>
Feats:                 Weapon Finesse
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'''Feats: '''                Weapon Finesse <br>
  
  
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'''Skills''': An octopus can change colors, giving it a +4 racial bonus on Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
 
'''Skills''': An octopus can change colors, giving it a +4 racial bonus on Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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[[Category:D&D]]

Latest revision as of 11:02, 6 August 2007

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Unofficial rules compendium

This writeup is based on the one in Monster Manual, page 276, adjusted for tiny size.


Size/Type: Tiny Animal (Aquatic)
Hit Dice: 1d8 (4 hp)
Initiative: +5
Speed: 20 ft. (4 squares), swim 30 ft. (6 squares)
Armor Class: 18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 14
Base Attack/Grapple: +0/-4
Attack: Arms +6 melee (0)
Full Attack: Arms +6 melee (0) and bite +1 melee (1d2-1)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Improved grab
Special Qualities: Ink cloud, jet, low-light vision, hold breath
Saves: Fort +3, Ref +6, Will +1
Abilities: Str 8, Dex 19, Con 11, Int 2, Wis 12, Cha 3
Skills: Escape Artist +14, Hide +16, Listen +2, Spot +5, Swim +7
Feats: Weapon Finesse


These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape.

Improved Grab (Ex):To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. It can use either Strength or Dexterity for grapple tests.

Ink Cloud (Ex) An octopus can emit a cloud of jet-black ink 5 feet high by 5 feet wide by 5 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured. Ink Could only works underwater.

Jet (Ex) An octopus can jet backward once per round as a full-round action, at a speed of 100 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. Jet only works underwater.

Hold breath (Ex) An octopus can hold its breath for a number of rounds equal to 8x its Constitution score before it risks drowning. For a typical octopus, this is 88 rounds, well over 8 minutes.

Skills: An octopus can change colors, giving it a +4 racial bonus on Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.