Occultist (Intelligence) (5A)

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An Exemplar subclass.

—Got you now!
Coming around the corner, there is a high wall, and on top of the wall a group of goblins. No threat if within reach, but behind cover and out of reach up there.
—Yahoo!
The man on my left suddenly shouted and whooshed through the air, landing among the goblins, engaging them while the rest of us climbed the rough rock wall.

An occultist is an adventurer that also knows some magic. Where a wizard focuses totally on spells, an occultist is less focused on spells and compensates with skills and tricks.

3rd Level: Focus Ability

Your Focus Ability is Intelligence. You are proficient in Intelligence and Wisdom saving throws.

3rd Level: Occultist Tricks

You can choose these tricks only available to Occultists.

  • Distant Spell. When you cast a spell that has a range of touch or greater, you can use this trick to add 30 feet to the spell's range.
  • Improvised Spell. You can take a minute to cast a spell on your spell list that you do not know. This uses up a spell slot as normal.
  • Magic Power. When you cast a spell that inflicts damage, you can use this trick to add your Exemplar Die to the damage. This does not use a die from your Exemplar Dice pool.
  • Spell and Smack. When you use the Attack action you can, on the same turn, use a bonus action to take the Cast a Spell action.

3rd Level: Spellcasting

When you reach 3rd level, you augment your skills with the ability to cast spells.

Occultist Spellcasting
Exemplar
Level
Cantrips
Known
Spells
Known
Spells per Day
1 2 3 4
3rd 2 3 2
4th 2 4 3
5th 2 4 3
6th 2 4 3
7th 2 5 4 2
8th 2 6 4 2
9th 2 6 4 2
10th 3 7 4 3
11th 3 8 4 3
12th 3 8 4 3
13th 3 9 4 3 2
14th 3 10 4 3 2
15th 3 10 4 3 2
16th 3 11 4 3 3
17th 3 11 4 3 3
18th 3 11 4 3 3
19th 3 12 4 3 3 1
20th 3 13 4 3 3 1

Spell List

Your spell list consist of selected schools of magic from the wizard spell list. Choose three schools of magic. You can prepare and cast wizard spells from your chosen schools. You can also use scrolls of these spells.

Cantrips

You learn two cantrips of your choice from your spell list. You learn an additional wizard cantrip of your choice at 10th level.

Spell Slots

The Occultist Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Charm Person and have a 1st-level and a 2nd-level spell slot available, you can cast Charm Person using either slot.

Spells Known of 1st Level and Higher

You know three 1st-level spells of your choice from your spell list. The Spells Known column of the Occultist Spellcasting table shows when you learn more spells of 1st level or higher from your spell list. Whenever you gain a level in this class, you can replace one of the spells you know with another spell of your choice from your spell list.

Spellcasting Ability

Intelligence is your spellcasting ability for your occultist spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier (same as your trick save ability)

Spell attack modifier = your proficiency bonus + your Intelligence modifier

6th Level: Occultist Dice

When you spend an Exemplar Die on an action to interact with, harm, observe, or defend against a creature, you learn additional information about the target. Read the Exemplar Die and learn information as given below.

  1. What attacks the creature has and the damage each attack.
  2. What Armor Class the creature has, any reactions it can use, and what saving throws it is proficient in.
  3. What spells the target knows (if any). In the case of creatures that prepare spells, you learn what spell lists they can pick spells from.
  4. What skills the target knows.
  5. The target's point of origin, native terrain, and what languages it speaks (if any).
  6. On a result of six or more, you get to chose what information you learn.

10th Level: XXX

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14th Level: XXX

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