Occult Investigator (Apath)

From Action
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

Occult investigators use means like psychic reading and psychic powers to glean the occult secrets they seek .

Class Information

This is an investigator archetype that replaces alchemy with occult bard spells.

Hit Die: d8.

Class Features

The occult investigator has all the standard investigator’s class features, except as noted below.

Spells

Table: Occult Investigator
Spells Known
Level Spells Known
Zero 1st 2nd 3rd 4th 5th 6th
1 4 2
2 5 3
3 6 4
4 6 4 2
5 6 4 3
6 6 4 3
7 6 5 4 2
8 6 5 4 3
9 6 5 4 4
10 6 5 4 4 2
11 6 6 4 4 3
12 6 6 4 4 4
13 6 6 4 5 4 2
14 6 6 4 5 4 3
15 6 6 4 5 4 4
16 6 6 4 5 5 4 2
17 6 6 5 6 5 4 3
18 6 6 5 6 5 4 4
19 6 6 5 6 5 5 4
20 6 6 5 5 5 5 5

To learn or cast a spell, a occult investigator must have a Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a occult investigator’s spell is 10 + the spell level + the occult investigator’ Intelligence modifier. A occult investigator can cast only a certain number of spells of each spell level each day. His base daily spell allotment is given on Table: Occult investigator Spells. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).

A occult investigator’ selection of spells is extremely limited. A occult investigator begins play knowing four 0-level spells and two 1st-level spells of the occult investigator’ choice. At each new occult investigator level, he gains one or more new spells as indicated on Table: Occult investigator Spells . (Unlike spells per day, the number of spells a occult investigator knows is not affected by his Intelligence score. The numbers on Table: Occult investigator Spells are fixed.)

Knacks: Occult investigators learn a number of knacks, or 0-level spells, as noted on Table: Occult Investigator Spells Known. These spells are cast like any other spell, but they do not consume any slots and may be used again.

Upon reaching 5th level, and at every third occult investigator level thereafter (8th, 11th, and so on), a occult investigator can choose to learn a new spell in place of one he already knows. In effect, the occult investigator “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A occult investigator may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Table: Occult Investigator

Notepad.png This is a work in progress.
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Extracts per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Alchemy, inspiration, mage armor, torch weilder 1
2nd +1 +0 +3 +3 Poison lore, strong life +2 2
3rd +2 +1 +3 +3 Celestial poison, disrupt undead, investigator talent 3
4th +3 +1 +4 +4 Studied combat, studied strike +1d6, swift alchemy 3 1
5th +3 +1 +4 +4 Investigator talent, strong life +4 4 2
6th +4 +2 +5 +5 Disrupt undead (outsiders), studied strike +2d6 4 3
7th +5 +2 +5 +5 Investigator talent 4 3 1
8th +6/+1 +2 +6 +6 Strong life +6, studied strike +3d6 4 4 2
9th +6/+1 +3 +6 +6 Disrupt undead (attack), investigator talent 5 4 3
10th +7/+2 +3 +7 +7 Studied strike +4d6 5 4 3 1
11th +8/+3 +3 +7 +7 Investigator talent, touched by the beyond 5 4 4 2
12th +9/+4 +4 +8 +8 Disrupt undead (supernatural creatures), studied strike +5d6 5 5 4 3
13th +9/+4 +4 +8 +8 Investigator talent 5 5 4 3 1
14th +10/+5 +4 +9 +9 Studied strike +6d6 5 5 4 4 2
15th +11/+6/+1 +5 +9 +9 Disrupt undead (medium), investigator talent 5 5 5 4 3
16th +12/+7/+2 +5 +10 +10 Studied strike +7d6 5 5 5 4 3 1
17th +12/+7/+2 +5 +10 +10 Investigator talent 5 5 5 4 4 2
18th +13/+8/+3 +6 +11 +11 Distupt undead (any creature), studied strike +8d6 5 5 5 5 4 3
19th +14/+9/+4 +6 +11 +11 Investigator talent 5 5 5 5 5 4
20th +15/+10/+5 +6 +12 +12 Studied strike +9d6, true inspiration 5 5 5 5 5 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Alchemy
  • Swift Alchemy
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.