Difference between revisions of "Obsession (Action)"

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''You are obsessed with a specific craft, task or ability. Your obsession is a goal in itself, sometimes to your peril. You spend much time learning every variation and nuisance of this single ability. Obsession is prized in craftsmen and artists, and objects thus made sometimes even display wondrous magical enchantments, as appropriate to their nature.''
 
''You are obsessed with a specific craft, task or ability. Your obsession is a goal in itself, sometimes to your peril. You spend much time learning every variation and nuisance of this single ability. Obsession is prized in craftsmen and artists, and objects thus made sometimes even display wondrous magical enchantments, as appropriate to their nature.''
  
Chose an area of specialization. When working in this field,
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Chose an area of specialization. This can be a skill, but also an area related to a part of several skills.
after you have made a successful skill check, you can spend a [[Fortune (Action)|Fortune]] point and roll 1d6 and add this to your Outcome. This additional die is not open-ended.
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Examples include gems, gardening, playing the lyre, explosives, rocketry, and so on.
  
Obsession is much more narrow and precisely defined than [[Attributes & Skills (Action)|skills]] and cover only one task, craft, or a very narrow field. Examples include gem cutting, gardening, playing the lyre, explosives, rocketry, and so on.
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When working in this field, after making a die roll, you can spend a [[Fortune (Action)|Fortune]] point and roll 1d6 and add this to your Outcome. This additional die is not open-ended.

Revision as of 16:58, 11 June 2018

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Heroic Action Role-Play

This is a Racial Power for Action

Obsession

Inherent

You are obsessed with a specific craft, task or ability. Your obsession is a goal in itself, sometimes to your peril. You spend much time learning every variation and nuisance of this single ability. Obsession is prized in craftsmen and artists, and objects thus made sometimes even display wondrous magical enchantments, as appropriate to their nature.

Chose an area of specialization. This can be a skill, but also an area related to a part of several skills. Examples include gems, gardening, playing the lyre, explosives, rocketry, and so on.


When working in this field, after making a die roll, you can spend a Fortune point and roll 1d6 and add this to your Outcome. This additional die is not open-ended.