Difference between revisions of "Oath of the Mask (5A)"

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Only by retaining my secret identity can i stay truly independent and avoid corruption.
 
Only by retaining my secret identity can i stay truly independent and avoid corruption.
 
By living much of my life among the people, I stay in touch with normal life and values.
 
By living much of my life among the people, I stay in touch with normal life and values.
I will refrain from using my powers when not in my masked identity unless that would conflict with another tenet.
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I will refrain from using my powers when not in my masked identity.
 
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I can reveal myself to friends and allies if I so choose.
'''Friend in Need
 
When villains appear, an emergency strikes, or enemies raid, I am the sword and shield of justice!
 
I will protect the common man and save the innocent.
 
  
 
'''Obligation
 
'''Obligation
Those who have power must protect the weak.  
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Those with power must protect the weak.  
 
When authorities fail to do so, I will take responsibility, ignoring the laws of the land if I must.
 
When authorities fail to do so, I will take responsibility, ignoring the laws of the land if I must.
  
 
'''Judgement
 
'''Judgement
I am not a judge or executioner, I will expose, humiliate, or capture wrongdoers rather than killing them.
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I am not a judge or executioner. When possible I will expose, humiliate, or capture wrongdoers rather than killing them.
  
 
== Oath Abilities ==
 
== Oath Abilities ==

Revision as of 12:05, 17 November 2021

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This is a Paladin sacred oath for 5A.

Masked avengers are paladins who have sworn to keep their identity secret. Appearing out of nowhere to fight evil and injustice, masked avengers then disappear, only to emerge again when called upon. Masked avengers develop a heroic identity, usually wearing armor and a full helm that conceals their identity. When duty calls, they slip away and assume their masked identity.

Tenets of the Mask

Masked avengers are an independent bunch, but most follow these general guidelines.

Mask Only by retaining my secret identity can i stay truly independent and avoid corruption. By living much of my life among the people, I stay in touch with normal life and values. I will refrain from using my powers when not in my masked identity. I can reveal myself to friends and allies if I so choose.

Obligation Those with power must protect the weak. When authorities fail to do so, I will take responsibility, ignoring the laws of the land if I must.

Judgement I am not a judge or executioner. When possible I will expose, humiliate, or capture wrongdoers rather than killing them.

Oath Abilities

Oath of the Mask Spells
Paladin Level Spells
3 Command, Detect Magic
5 Warding Bond, Zone of Truth
9 Meld into Stone, Nondetection
13 Death Ward, Freedom of Movement
17 Geas, Mislead

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Call the Mask

You can use Channel Divinity as a bonus action to dismiss and summon items from an extradimensional space. You can only store clothes, armor, weapons, shields, and personal equipment in this dimensional space, it cannot store general goods or valuables besides what you could normally wear. This allows you to have two or more complete sets of equipment, usually one outfit for use in everyday life and a set of armor and weapons for your masked persona.

You can also access and store items from your extra-dimentional space with a 1-minute ritual.

Peerless Athlete

As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; you can carry, push, drag, and lift twice as much weight as normal; and the distance of your long and high jumps increases by 10 feet (this extra distance costs movement as normal).

Masked Presence

At level 7, you gain proficiency in the Deception, Intimidate, and Stealth skills. If you already have proficiency in one or more of these skills you replace it with proficiency in another skill of your choice or with Thieves' tools.

Aura of Anonymity

Beginning at 15th level, you and allies within 30 ft. can use Stealth to sneak as if you had concealment and are always under the effects of a Nondetection spell. You can choose not to use this protection when desired, turning it on or off at the start of your turn or as a reaction.

Shadow Shift

At 20th level, you can take an action to shift yourself and creatures within 50 ft. into the ethereal plane. The area in the ethereal appears identical to the area you left replicated in shadowy grayscale, but the duplicate is rough; gear, magic, traps, and other features of interest beyond doors and terrain are missing. A similar ethereal landscape continues outside the initial effect. There are no creatures or hazards in the affected area, but venturing out of the area might lead to such encounters. The effect ends when you spend an action negating it, when you go unconscious, when you leave the ethereal space, or after 10 minutes, whichever occurs first. All creatures shifted return to where they came from in a location corresponding to where they were in the ethereal landscape. Planar travel abilities work normally in this ethereal space. Once you use this ability, you cannot use it again until you finish three long rests.

See Also