Difference between revisions of "Noble Savage (Apath)"

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{{Apath}}
 
{{Apath}}
''A warrior whose honor and integrity have been honed by the struggle for survival, he is as much a noble as any lord from civilized lands.''  
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''A warrior whose honor and integrity have been honed by the struggle for survival, he has as much self-control as any lord from civilized lands.''  
  
 
== Class Abilities ==
 
== Class Abilities ==
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night vision,
 
night vision,
 
scent.
 
scent.
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The following rage powers do not work well with this archetype:
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Moment of Clarity.
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==

Revision as of 12:34, 4 June 2013

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Unofficial rules compendium

A warrior whose honor and integrity have been honed by the struggle for survival, he has as much self-control as any lord from civilized lands.

Class Abilities

The noble savage has all the class abilities of the barbarian, except as noted below.

Disciplined Rage

A noble savage can call upon his integrity to use rage powers without actually raging. Each round of disciplined rage counts as half a round of normal rage against daily rage limits and for how long the fatigue lasts afterwards. During this time, the noble savage can use rage powers as if raging, but there is no other effect and no restrictions on his actions. The noble savage can switch between using disciplined rage and normal rage as a free action. Powers limited to a certain number of uses per rage count any continuous use of rage and disciplined rage as a single use of rage.

At 7th level, each minute of disciplined rage (or part thereof) counts as one round of raging. At 10th level, each ten minutes of disciplined rage counts as one round of raging. At 13th level, every hour using disciplined rage counts as one round of raging. At 19th level, the noble savage can use rage powers at any time and disciplined rage ceases to count against continuous uses of rage.

This ability replaces trap sense and damage reduction.

Rage Powers

The following rage powers complement this archetype: auspicious mark, beastial climber, beasteal leaper, beastial swimmer, internal fortitude, low-light vision, night vision, scent.

The following rage powers do not work well with this archetype: Moment of Clarity.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Trap Sense
  • Damage Reduction