Difference between revisions of "No Spellcasting (D&D Ranger variant)"

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Fast Movement (Ex): At 6th level, the ranger’s base land
 
Fast Movement (Ex): At 6th level, the ranger’s base land
speed increases by 10 feet. This benefi t applies only when he
+
speed increases by 10 feet. This benefit applies only when he
 
is wearing no armor, light armor, or medium armor and not
 
is wearing no armor, light armor, or medium armor and not
 
carrying a heavy load.
 
carrying a heavy load.

Latest revision as of 11:15, 12 January 2007

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Unofficial rules compendium

CW 13

If you exchange your spells for supernatural abilities, you cannot also exchange them for bonus feats.


Spells: The ranger does not gain the ability to cast divine spells.

Fast Movement (Ex): At 6th level, the ranger’s base land speed increases by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.

Nature’s Blessing (Su): At 11th level and higher, the ranger can use a standard action to add a +4 bonus to his Constitution, Dexterity, or Wisdom score. This ability may be used once per day, and its effect lasts for 1 minute per class level.

Healing Touch (Sp): Once per day, a ranger of 13th level or higher can use either neutralize poison or remove disease, as a caster whose level is equal to one-half the ranger’s class level.

Freedom of Movement (Sp): A ranger of 16th level or higher can use freedom of movement on himself once per day, as a caster whose level is equal to one-half the ranger’s class level.