Difference between revisions of "No Spellcasting (D&D Ranger variant)"

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CW 13 - Replace spellcasting with specific supernatural abilities. If you exchange your spells for supernatural abilities, you cannot also exchange them for bonus feats.
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''CW 13''
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If you exchange your spells for supernatural abilities, you cannot also exchange them for bonus feats.
 +
 
 +
 
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Spells: The ranger does not gain the ability to cast divine
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spells.
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Fast Movement (Ex): At 6th level, the ranger’s base land
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speed increases by 10 feet. This benefit applies only when he
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is wearing no armor, light armor, or medium armor and not
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carrying a heavy load.
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Nature’s Blessing (Su): At 11th level and higher, the
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ranger can use a standard action to add a +4 bonus to his
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Constitution, Dexterity, or Wisdom score. This ability may
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be used once per day, and its effect lasts for 1 minute per class
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level.
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Healing Touch (Sp): Once per day, a ranger of 13th level
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or higher can use either neutralize poison or remove disease,
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as a caster whose level is equal to one-half the ranger’s class
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level.
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Freedom of Movement (Sp): A ranger of 16th level or higher
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can use freedom of movement on himself once per day, as
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a caster whose level is equal to one-half the ranger’s class
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level.
 
[[Category:D&D]]
 
[[Category:D&D]]

Latest revision as of 11:15, 12 January 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

CW 13

If you exchange your spells for supernatural abilities, you cannot also exchange them for bonus feats.


Spells: The ranger does not gain the ability to cast divine spells.

Fast Movement (Ex): At 6th level, the ranger’s base land speed increases by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.

Nature’s Blessing (Su): At 11th level and higher, the ranger can use a standard action to add a +4 bonus to his Constitution, Dexterity, or Wisdom score. This ability may be used once per day, and its effect lasts for 1 minute per class level.

Healing Touch (Sp): Once per day, a ranger of 13th level or higher can use either neutralize poison or remove disease, as a caster whose level is equal to one-half the ranger’s class level.

Freedom of Movement (Sp): A ranger of 16th level or higher can use freedom of movement on himself once per day, as a caster whose level is equal to one-half the ranger’s class level.