Nimbused Oracle (Apath)

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Unofficial rules compendium

A pronounciator is an agent of divine .

Class Information

This is a oracle archetype that gains an additional mystery.

Hit Die: d6.

Starting Wealth: 2d6 × 10 gp (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Features

The pronounciator has all oracle class features, except as noted.

Weapon and Armor Proficiency

Pronounciators are proficient with all simple weapons and with light armor, but not with shields. Some oracle revelations grant additional proficiencies. A revelation that normally gives proficiency with heavy armor instead gives proficiency with medium armor for the pronounciator. A revelation that gives proficiency with tower shields instead gives proficiency with all shields except tower shields to a pronounciator.

Base Attack Bonus

The pronounciator has a base attack bonus of +1 per 2 levels.

Aura (Ex)

A pronounciator of chaotic, evil, good, or lawful alignment has a particularly powerful aura corresponding to that alignment, as if she was a cleric of a deity of that alignment (see detect evil for details).

Mystery

The pronounciator begins play with two mysteries, and gains class skills and bonus spells from both her mysteries.

Proposed Changes

These are ideas for what to replace the pronounciator's access to all healing spells with, to de-emphasize the healing aspect of the class.

Pronounce Fiat (Su)

As a standard action, a pronounciator can invoke mystic powers to aid her allies or hinder her enemies, affecting a single creature within 60 ft. All invocations last just over one round, until the end of the pronounciator's next turn.

Mystic Inspiration (Su) You share some of your skill with an ally. Pick one skill. The ally gains a +2 bonus on checks with that skill. This bonus increases by one for every 5 ranks you have in the skill.

Mystic Shield (Su) The searcher invokes protection on an ally. The ally receives temporary hit points equal to the pronounciator's class level.

Mystic Vulnerability (Su) The pronounciator makes an enemy vulnerable to attack. The enemy takes a -2 penalty to AC.

Mystic Woe (Su) The pronounciator makes an enemy vulnerable; the target suffers a -2 penalty to all saving throws.

Mystic Wrath (Su) The pronounciator creates a pool of misfortune ready to strike an enemy. The first time the enemy takes damage while mystic wrath lasts, increase the damage by the the searcher's class level. This discharges the effect. Additional damage is not multiplied on a critical hit.

Mystic Reach (Su)

The pronounciator can use spells with a range of touch at a range of 30 ft. This does not require a ranged touch attack. If such a spell allows no saving throw, it gains a saving throw of Will negates.

Not A Healer

The pronounciator does not automatically learn the the "cure" or "inflict" spells oracles learn. This is a modification of the spells ability.

Revelations

A pronounciator can select revelations from both her mysteries. A pronounciator gains a revelation at level 1, level 2, level 3, and every 2 levels after level 3 until level 17.

Final Revelations

A pronounciator gains the final revelation of one of her mysteries of her choice at level 19, and the final revelation of her other mystery at level 20.

Table: Pronounciator

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Mysteries, mystic summoner, oracle’s curse, orisons, revelation 3
2nd +1 +0 +0 +3 Mystery spells, revelation 4
3rd +1 +1 +1 +3 Revelation 5
4th +2 +1 +1 +4 Mystery spells 6 3
5th +2 +1 +1 +4 Revelation 6 4
6th +3 +2 +2 +5 Mystery spells 6 5 3
7th +3 +2 +2 +5 Revelation 6 6 4
8th +4 +2 +2 +6 Mystery spells 6 6 5 3
9th +4 +3 +3 +6 Revelation 6 6 6 4
10th +5 +3 +3 +7 Mystery spells 6 6 6 5 3
11th +5 +3 +3 +7 Revelation 6 6 6 6 4
12th +6/+1 +4 +4 +8 Mystery spells 6 6 6 6 5 3
13th +6/+1 +4 +4 +8 Revelation 6 6 6 6 6 4
14th +7/+2 +4 +4 +9 Mystery spells 6 6 6 6 6 5 3
15th +7/+2 +5 +5 +9 Revelation 6 6 6 6 6 6 4
16th +8/+3 +5 +5 +10 Mystery spells 6 6 6 6 6 6 5 3
17th +8/+3 +5 +5 +10 Revelation 6 6 6 6 6 6 6 4
18th +9/+4 +6 +6 +11 Mystery spells 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +6 +11 Final revelation 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +6 +12 Final revelation 6 6 6 6 6 6 6 6 6

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Base Attack Bonus
  • Hit Dice
  • Spells
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