Nightstalker Conclave (5A)

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This is a Ranger conclave for 5A.

Rangers who embody the Nightstalker archetype swear allegiance to shadows and learn to attune their souls to the night itself. After you begin walking this path, you will never be at ease again under the sun’s revealing light. You become a creature of the night, using subterfuge and dark magic to best your foes.

Source: En5ider 35

Subclass Features

Nightstalker Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Gloom Stalker Spells
Ranger Level Spells
3 Silent Image
5 Mirror Image
9 Gaseous Form
13 Shadow of Moil
17 Far Step

Cover of Darkness

The shadows of the night fool the eyes and bewitch the senses. At 3rd level, you gain proficiency in Stealth. If you already know Stealth, you learn Deceit, Perception or Survival instead. If you already know all these skills, you learn any one skill of your choice.

When within an area of shadows or dim light, you can use the Hide action when you’re adjacent to a creature or object at least as big as yourself, even if you’re being observed.

Darkvision

At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.

Shadow Ghosts

At 7th level, when protected by Mirror Image and a creature hits one of your mirror images, you may use your reaction to make a single melee weapon attack against that creature.

Haunting Presence

At 11th level, when you hit an opponent and you or your opponent is in an area of dim light or darkness, you deal an additional 1d8 necrotic damage.

While in Gaseous Form, you are also under the effects of Nondetection.

Transient Shadows

At 15th level, when you are the target of an attack or spell, you may choose to transform into a shadowy haze by casting Gaseous Form as a reaction. You are treated as being in gaseous form when resolving the attack or spell effect.

Editor's Notes

General polish. Some spells added and removed.