Difference between revisions of "Nature'sWarrior (D&D balance)"

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|colspan=2|<br> '''Class Abilities'''
 
|colspan=2|<br> '''Class Abilities'''
 
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||+2 skill points/level|||-4
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||+2 skill points/level|||-2
 
|-
 
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||+1  hit point/level (one increment of hit dice)|||+4
+
||+1  hit point/level (one increment of hit dice)|||+2
 
|-
 
|-
||Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) ||| +4
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||Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) ||| +2
 
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||One extra good save category ||| -4
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||One extra good save category ||| -2
 
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||Each entry in the special section of the class progression table (certain abilities count twice) -2 +7 ||| +10
 
||Each entry in the special section of the class progression table (certain abilities count twice) -2 +7 ||| +10

Latest revision as of 22:04, 19 March 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Base Class: Druid


Relative Cost
Takes ½ of available skill points -1

Prerequisites (Redundant prerequisites should be ignored)
5 ranks of skills -3
Each feat or class ability -2

Class Abilities
+2 skill points/level -2
+1 hit point/level (one increment of hit dice) +2
Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) +2
One extra good save category -2
Each entry in the special section of the class progression table (certain abilities count twice) -2 +7 +10
+1 level of bard, cleric or druid spellcasting -6

Total
-2