Difference between revisions of "Nature'sWarrior (D&D balance)"

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||One extra good save category ||| -4
 
||One extra good save category ||| -4
 
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||Each entry in the special section of the class progression table (certain abilities count twice) -2 +4 ||| +2
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||Each entry in the special section of the class progression table (certain abilities count twice) -2 +4 ||| +4
 
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||+1 level of bard, cleric or druid spellcasting|||-6
 
||+1 level of bard, cleric or druid spellcasting|||-6
 
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||<br> '''Total''' ||| -14
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||<br> '''Total''' ||| -8
 
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Revision as of 13:35, 15 March 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Here, the comparison fails spectacularily, depending on wheter you compare to a fighter or druid.

Base Class: Druid


Relative Cost
Takes ½ of available skill points -1

Prerequisites (Redundant prerequisites should be ignored)
5 ranks of skills -3
Each feat or class ability -2

Class Abilities
+2 skill points/level -4
+1 hit point/level (one increment of hit dice) +4
Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) +4
One extra good save category -4
Each entry in the special section of the class progression table (certain abilities count twice) -2 +4 +4
+1 level of bard, cleric or druid spellcasting -6

Total
-8

Base Class: Fighter


Relative Cost
Takes ½ of available skill points -1

Prerequisites (Redundant prerequisites should be ignored)
5 ranks of skills -3
Each feat or class ability -2

Class Abilities
Each entry in the special section of the class progression table (certain abilities count twice) +14
+1 level of bard, cleric or druid spellcasting +4

Total
+12