Naffatun (Apath)

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Unofficial rules compendium

Named after the chemical naphta used in the creation of alchemist's fire, naffatun are warriors trained both in regular combat and in bomb-throwing. They have basic training in alchemy, but only enough to fashion their infamous bombs. The main part of their skill lies in combat, but they expand their alchemical abilities as they gain experience, mastering more than just simple fire bombs.

Often trained as military units, naffatuni are notoriously dangerous to both themselves, enemies, and allies, which means such units often take heavy casualties and are disbanded even before they finish training. A common origin for heroic naffatun is to be one of the few survivors of such a disaster.

Class Information

This a hybrid class, a combination of alchemist and ranger.

Hit Die: d10.

Class Skills

The naffatun's class skills are Climb (Str), Craft (Int), Disable Device (Dex), Handle Animal (Cha), Intimidate (Cha), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).

Skill Ranks per Level: 4 + Int modifier.

Class Features

These are all of the class features of the naffatun.

Weapon and Armor Proficiency

A naffatun is proficient with all simple and martial weapons and with light armor, medium armor, and shields (including tower shields). A naffatun cannot use his fighting style class feature in heavy armor.

Alchemical Weapon (Su)

A naffatun can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question.

The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is bonus dice of damage, and is not multiplied on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 8th level, a naffatun can use her alchemical weapon ability as a swift action. At 16th level, this ability becomes a free action that can be used any number of times per round.

Alchemist Production (Ex)

When using Craft (alchemy) to create an alchemical item, a naffatun gains a competence bonus equal to his class level on the Craft (alchemy) check.

Bomb (Su)

Gained at 1st level, this is the same as the alchemist ability of the same name.

Throw Anything (Su)

Gained at 1st level, this is the same as the alchemist ability of the same name.

Combat Style (Ex)

Gained at 2nd level, this is the same as the ranger ability of the same name.

Discovery (Su)

Gained at 2nd level, this is the same as the alchemist ability of the same name. A naffatun can only select discoveries with "bomb" or "bombs" in the name, as well as the following discoveries: demolition charge, explosive missile, fire brand, and ranged baptism. The naffatun need only be level 6th level to learn the fast bombs discovery. In addition, the naffatun has access to the following discoveries:

Bada-Boom (Ex): A naffatun with this invention has the option to cause full bomb damage instead of splash damage. A Reflex saving throw halves this damage as normal.

Directed Blast: The naffatun can detonate a bomb so that it splashes in a 20-foot cone rather than affecting a radius. The cone starts at the naffatun and extends away from her in the direction she chooses. The alchemist designates one creature in the squares affected by the cone to be the target of the bomb and makes her attack roll against that creature; all other squares in the cone take splash damage.

If the naffatun has the explosive bomb discovery and throws an explosive directed blast, the cone of splash damage is 30 feet long instead of 20 feet.

Extra Bombs: The naffatun can select the Extra Bombs feat as a discovery. This discovery can be selected multiple times.

Fire Brand: The naffatun can select the Fire Brand discovery even if he is not a goblin.

Swift Alchemy (Su)

At 4th level, a naffatun can create alchemical items with astounding speed. It takes an naffatun half the normal amount of time to create alchemical items.

Instant Alchemy (Su)

Gained at 20th level, this is the same as the alchemist ability of the same name, except that it does not speed up the process of poisoning a weapon.

Limitless Bombs (Su)

At 20th level, the naffatun can throw any number of bombs in a day.

Table: Naffatun

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +2 +0 Alchemical weapon, alchemist production, bomb 1d6, throw anything
2nd +2 +3 +3 +0 Combat style feat, discovery
3rd +3 +3 +3 +1 Bomb 2d6
4th +4 +4 +4 +1 Discovery, swift alchemy
5th +5 +4 +4 +1 Bomb 3d6
6th +6/+1 +5 +5 +2 Combat style feat, discovery
7th +7/+2 +5 +5 +2 Bomb 4d6
8th +8/+3 +6 +6 +2 Alchemical weapon (swift), discovery
9th +9/+4 +6 +6 +3 Bomb 5d6
10th +10/+5 +7 +7 +3 Combat style feat, discovery
11th +11/+6/+1 +7 +7 +3 Bomb 6d6
12th +12/+7/+2 +8 +8 +4 Discovery
13th +13/+8/+3 +8 +8 +4 Bomb 7d6
14th +14/+9/+4 +9 +9 +4 Combat style feat, discovery
15th +15/+10/+5 +9 +9 +5 Bomb 8d6
16th +16/+11/+6/+1 +10 +10 +5 Alchemical weapon (free), discovery
17th +17/+12/+7/+2 +10 +10 +5 Bomb 9d6
18th +18/+13/+8/+3 +11 +11 +6 Combat style feat, discovery
19th +19/+14/+9/+4 +11 +11 +6 Bomb 10d6
20th +20/+15/+10/+5 +12 +12 +6 Instant alchemy, limitless bombs

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

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