Difference between revisions of "Naffatun (Apath)"

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== Class Abilities ==
 
== Class Abilities ==
 
These are all of the class abilities of the naffatun.
 
These are all of the class abilities of the naffatun.
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=== Class Skills ===
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The naffatun's class skills are
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Climb (Str),
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Craft (any) (Int),
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Craft (Int),
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Disable Device (Dex),
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Handle Animal (Cha),
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Intimidate (Cha),
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Perception (Wis),
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Profession (Wis),
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Ride (Dex),
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Stealth (Dex),
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Survival (Wis), and
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Swim (Str).
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'''Skill Ranks per Level:''' 4 + Int modifier.
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=== Weapon and Armor Proficiency ===
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A naffatun is proficient with all simple and martial weapons and with light armor, medium armor, and shields (including tower shields). A naffatun cannot use his fighting style class feature in heavy armor.
  
 
==== Alchemical Weapon (Su) ====
 
==== Alchemical Weapon (Su) ====

Revision as of 11:50, 26 April 2014

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Unofficial rules compendium

Named after the chemical naphta, used to create alchemist's fire, naffatun are armsmen trained both in regular combat and in throwing bombs. They have basic training in alchemy, but only enough to fashion their infamous bombs. The main part of their skill is lies in combat.

Often trained as military units, naffatuni are notoriously dangerous to bot themselves, enemies, and allies, which means such units are often disbanded before they even finish training. But experienced naffatun can be very dangerous, and are not restricted to firebombs alone.

Class Abilities

These are all of the class abilities of the naffatun.

Class Skills

The naffatun's class skills are Climb (Str), Craft (any) (Int), Craft (Int), Disable Device (Dex), Handle Animal (Cha), Intimidate (Cha), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).

Skill Ranks per Level: 4 + Int modifier.

Weapon and Armor Proficiency

A naffatun is proficient with all simple and martial weapons and with light armor, medium armor, and shields (including tower shields). A naffatun cannot use his fighting style class feature in heavy armor.

Alchemical Weapon (Su)

A grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question.

The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action.

Bomb (Su)

Gained at 1st level, this is is the same as the alchemist ability of the same name.

Throw Anything (Su)

Gained at 1st level, this is is the same as the alchemist ability of the same name.

Combat Style (Ex)

Gained at 2nd level, this is is the same as the ranger ability of the same name. The naffatun can choose the mounted combat, two-handed weapon, or weapon and shield combat styles, all from the The Advanced Player's Guide.

Discovery (Su)

Gained at 2nd level, this is is the same as the alchemist ability of the same name. A naffatun can only select discoveries with "bomb" or "bombs" in the name, as well as the following discoveries: demolition charge, explosive missile, fire brand, ranged baptism. The naffatun need only be level 6th level to learn the fast bombs discovery and need not be a goblin to learn the fire brand discovery. In addition, the naffatun has access to the following discoveries:

Bada-Boom (Ex)

A naffatun with this invention has the option to cause full bomb damage instead of the splash damage. A Reflex saving throw halves this damage as normal. Such an attack is a standard action, irrespective of inventions that would speed it up.

Big Bada-Boom (Ex)

A naffatun with this invention can double the splash radius of a bomb. Such an attack is a standard action, irrespective of inventions that would speed it up. The naffatun must be 12th level to select this invention.

Extra Bombs

The naffatun can select the Extra Bombs feat instead of a discovery.

Swift Alchemy (Su)

Gained at 3rd level, this is is the same as the alchemist ability of the same name, but does not speed up the process of poisoning a weapon.

Instant Alchemy (Su)

Gained at 18th level, this is is the same as the alchemist ability of the same name, but does not speed up the process of poisoning a weapon.

Limitless Bombs (Su)

At 20th level, the naffatun can throw any number of bombs in a day.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype: