Mystic Dancer (D&D balance)

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Revision as of 16:06, 30 January 2007 by hastur>Starfox (Hastur)
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Unofficial rules compendium
Ability Example Classes Points
Spells
Minor Spell ability: Maximum spell level 4 or one level of magic per 2 levels Hexblade, paladin 1
Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels Bard 2
Major spell ability: Maximum spell level 9 Druid 3
Major spell list: Access to many spells and to the most important spells, such as miracle and wish. Cleric, wizard 1
Arcane spells Sorcerer x3
Combat Ability
Per point of base attack bonus at level 4 1
Proficiency with all martial weapons Fighter 1
Armor class
Each armor proficiency (light, medium, heavy, shield, tower shield) 1
Attribute-based armor bonus Monk 1
Level-based armor bonus Monk, Swashbuckler 1
No more than two armor proficiencies, and loses no class abilities when wearing armor Suggenja 1
Severe armor limitations Druid -1
Hit Dice
Per point of average die roll (rounded down) 1
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 1
Skill Points
Every 2 skill points per level 1
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn not covered elsewhere; extra-powerful entries (sneak attack) count twice 1
Turn undead Cleric, Paladin 1
Clerical domains Cleric 1
Familiar/Companion/Special Mount Druid, Paladin 1
Lay on hands Paladin 1
Increased unarmed damage Monk 1
Great speed bonus Monk 1