Difference between revisions of "Mystic (Wisdom) (5A)"

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<noinclude>{{5A}}</noinclude> {{wip}}
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<noinclude>{{5A}}</noinclude>  
An [[Exemplar_(5A)|Exemplar]] subclass.
 
  
''XXX.''
+
This is an original [[Exemplar (5A)|Exemplar]] subclass for [[5A]].  
  
XXX
+
''The exemplar fought his way into the house, dodging an weaving through a number of bandits, leaving a wake of dead, wounded, and fleeing bandits. Finally reaching the innermost room, the retreating bandits had struck down their hostage. "I am afraid you came to late, hero" was the sardonic greeting, waving the stump of a severed arm. Oh hush, if you can speak, god can restore ya! Kneeling beside the hostage, a long intense prayer, and golden light in the shape of the missing hand gradually solidified into living flesh.''
  
=== 3rd Level: Focus Ability ===
+
Mystics are dabblers in religion. Not nearly as powerful as a cleric, the mystic is in  a creature of both worlds—crafty, able, and in touch with a higher power.
Your Focus Ability is Intelligence.
+
Their regular miracles are few and weak, but occasionally they can use rituals to call upon great power.
 +
 
 +
=== 1st Level: Focus Ability ===
 +
Your Focus Ability is Wisdom.
 
You are proficient in Intelligence and Wisdom saving throws.
 
You are proficient in Intelligence and Wisdom saving throws.
  
=== 3rd Level: Mystic Proficiencies ===
+
=== 1st Level: Spellcasting ===
XXX
+
You augment your skills with the ability to cast either cleric or druid spells.
 
 
=== 3rd Level: Mystic Identification ===
 
XXX
 
 
 
=== 3rd Level: Mystic Tricks ===
 
You can choose these tricks only available to Mystics.
 
 
 
* '''Create Instability.''' When you hit an enemy with an attack, you can use this trick to create an instability in the creature. The target must make an Intelligence saving throw, or it suffers disadvantage on all saving throws until the start of your next turn. 
 
* '''Create Opening.''' When you hit an enemy with an attack, you can use this trick to create an opening. The target must make an Intelligence saving throw, or all attacks against the creature have advantage until the start of your next turn. 
 
* '''Create Weakness.''' When you hit an enemy with an attack, you can use this trick to create a vulnerability or weaken a resistance in the target for the next minute. The target must make a Constitution saving throw. If it fails, choose one damage type. If the creature lacks resistance or immunity to the chosen damage type, it gets vulnerability to this damage. If it has resistance to this damage, it loses that resistance. The effect ends at the start of your next turn.
 
* '''Find Opportunity.''' Choose a creature you see and an immediate objective towards that creature, such as defeating, escaping, bypassing, or befriending it. You learn an action that (in the GM's estimation) would be a good way of achieving this immediate goal, and if you follow this advice, you have advantage on attack rolls or ability checks to focus this out until the start of your next turn. You can use Find Opportunity on behalf of another, in which case they get the advantage instead of you as long as they follow the recommended course of action. The suggested action is always something that can be done or at least started within the next round, but not necessarily something you are good at or eager to do.
 
 
 
=== Spellcasting ===
 
When you reach 3rd level, you augment your skills with the ability to cast spells.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
|+ ''' Exemplar Spellcasting
+
|+ ''' Mystic Spellcasting
 
| rowspan="2" valign="bottom" | '''Exemplar <br> Level'''|| rowspan="2" valign="bottom"  align=center | ''' Cantrips  <br> Known '''|| rowspan="2" valign="bottom"  align=center | ''' Spells  <br> Known ''' ||colspan=4 align="center" |'''Spells per Day'''
 
| rowspan="2" valign="bottom" | '''Exemplar <br> Level'''|| rowspan="2" valign="bottom"  align=center | ''' Cantrips  <br> Known '''|| rowspan="2" valign="bottom"  align=center | ''' Spells  <br> Known ''' ||colspan=4 align="center" |'''Spells per Day'''
 
|-
 
|-
 
| '''1'''||| '''2'''||| '''3'''||| '''4'''
 
| '''1'''||| '''2'''||| '''3'''||| '''4'''
 
|-
 
|-
|  valign="top" | 3rd || align=center valign="top" | 2 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
+
|  valign="top" | 1st|| align=center valign="top" | 2 || align=center valign="top" | || align=center valign="top" | || align=center valign="top" | || align=center valign="top" | || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 4th || align=center valign="top" | 2 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
+
|  valign="top" | 2nd|| align=center valign="top" | 2 || align=center valign="top" | || align=center valign="top" | || align=center valign="top" | || align=center valign="top" | || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 5th || align=center valign="top" | 2 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
+
|  valign="top" | 3rd || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | || align=center valign="top" | || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 6th || align=center valign="top" | 2 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
+
|  valign="top" | 4th || align=center valign="top" | 3 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | || align=center valign="top" | || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 7th || align=center valign="top" | 2 || align=center valign="top" | 5 || align=center valign="top" | 4 || align=center valign="top" | 2 || align=center valign="top" | - || align=center valign="top" | -
+
|  valign="top" | 5th || align=center valign="top" | 3 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | || align=center valign="top" | || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 8th || align=center valign="top" | 2 || align=center valign="top" | 6 || align=center valign="top" | 4 || align=center valign="top" | 2 || align=center valign="top" | - || align=center valign="top" | -
+
|  valign="top" | 6th || align=center valign="top" | 3 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | || align=center valign="top" | || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 9th || align=center valign="top" | 2 || align=center valign="top" | 6 || align=center valign="top" | 4 || align=center valign="top" | 2 || align=center valign="top" | - || align=center valign="top" | -
+
|  valign="top" | 7th || align=center valign="top" | 3 || align=center valign="top" | 5 || align=center valign="top" | 4 || align=center valign="top" | 2 || align=center valign="top" | || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 10th || align=center valign="top" | 3 || align=center valign="top" | 7 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | - || align=center valign="top" | -
+
|  valign="top" | 8th || align=center valign="top" | 3 || align=center valign="top" | 6 || align=center valign="top" | 4 || align=center valign="top" | 2 || align=center valign="top" | || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 11th || align=center valign="top" | 3 || align=center valign="top" | 8 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | - || align=center valign="top" | -
+
|  valign="top" | 9th || align=center valign="top" | 4 || align=center valign="top" | 6 || align=center valign="top" | 4 || align=center valign="top" | 2 || align=center valign="top" | || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 12th || align=center valign="top" | 3 || align=center valign="top" | 8 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | - || align=center valign="top" | -
+
|  valign="top" | 10th || align=center valign="top" | 4 || align=center valign="top" | 7 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 13th || align=center valign="top" | 3 || align=center valign="top" | 9 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | -
+
|  valign="top" | 11th || align=center valign="top" | 4 || align=center valign="top" | 8 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 14th || align=center valign="top" | 3 || align=center valign="top" | 10 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | -
+
|  valign="top" | 12th || align=center valign="top" | 4 || align=center valign="top" | 8 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 15th || align=center valign="top" | 3 || align=center valign="top" | 10 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | -
+
|  valign="top" | 13th || align=center valign="top" | 4 || align=center valign="top" | 9 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 16th || align=center valign="top" | 3 || align=center valign="top" | 11 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | -
+
|  valign="top" | 14th || align=center valign="top" | 4 || align=center valign="top" | 10 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 17th || align=center valign="top" | 3 || align=center valign="top" | 11 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | -
+
|  valign="top" | 15th || align=center valign="top" | 5 || align=center valign="top" | 10 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 18th || align=center valign="top" | 3 || align=center valign="top" | 11 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | -
+
|  valign="top" | 16th || align=center valign="top" | 5 || align=center valign="top" | 11 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 19th || align=center valign="top" | 3 || align=center valign="top" | 12 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 1
+
|  valign="top" | 17th || align=center valign="top" | 5 || align=center valign="top" | 11 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" |
 
|-
 
|-
|  valign="top" | 20th || align=center valign="top" | 3 || align=center valign="top" | 13 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 1
+
|  valign="top" | 18th || align=center valign="top" | 5 || align=center valign="top" | 11 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | —
 +
|-
 +
|  valign="top" | 19th || align=center valign="top" | 5 || align=center valign="top" | 12 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 1
 +
|-
 +
|  valign="top" | 20th || align=center valign="top" | 5 || align=center valign="top" | 13 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 1
 
|}
 
|}
  
=== Spell List ===
+
'''Spell List'''
You use either the cleric or druid spell list.  
+
When you gain this ability, choose either the cleric or druid spell list. This is your mystic spell list.
  
==== Cantrips ====
+
''' Cantrips '''
You learn two cantrips of your choice from your chosen spell list. You learn an additional cantrip of your choice at 10th level.
+
You learn two cantrips of your choice from your mystic spell list. You learn an additional cantrip of your choice at 3rd, 9th, and 15th level.
  
==== Spell Slots ====
+
'''Spellcasting Ability
The Mystic Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
+
Wisdom is your spellcasting ability for your mystic spells. You use your Wisdom whenever a spell refers to your spellcasting ability.
 +
 
 +
'''Spell save DC
 +
= 8 + your Proficiency Bonus + your Wisdom modifier
 +
 
 +
'''Spell attack modifier
 +
= your Proficiency Bonus + your Wisdom modifier
 +
 
 +
=== 2nd Level: Mystic Tricks ===
 +
You can choose these tricks only available to Occultists.
 +
 
 +
* '''Fast Help.''' When you cast a spell that only affects you and/or your allies, you can use the Cast Spell action as a bonus action.
 +
* '''Healing Power.''' When you cast a spell that restores hit points, you can use this trick to add your Exemplar Die to the hit points each target recovers. This does not use a die from your Exemplar Dice pool.
 +
* '''Holy Strike.''' When you cause damage to an opponent, you use this trick to deal additional radiant damage equal to your Exemplar Die to that creature. This does not use a die from your Exemplar Dice pool.
 +
* '''Spell and Smite.''' When you use the Attack action you can, on the same turn, use a bonus action to take the Cast a Spell action.
 +
 
 +
=== 3rd level: Spell Slots ===
 +
You gain the ability to cast spells of 1st level and higher. The Mystic Spellcasting table shows how many spell slots you have to cast your spells. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
 
For example, if you know the 1st-level spell Bless and have a 1st-level and a 2nd-level spell slot available, you can cast Bless using either slot.
 
For example, if you know the 1st-level spell Bless and have a 1st-level and a 2nd-level spell slot available, you can cast Bless using either slot.
  
==== Spells Known of 1st Level and Higher ====
+
''' Spells Known of 1st Level and Higher '''
 
You know three 1st-level spells of your choice from your spell list.
 
You know three 1st-level spells of your choice from your spell list.
  
The Spells Known column of the Mystic Spellcasting table shows when you learn more spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
+
The Spells Known column of the Mystic Spellcasting table shows when you learn more spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
  
 
Whenever you gain a level in this class, you can replace one of the spells you know with another spell of your choice from your chosen spell list. The new spell must be of a level for which you have spell slots.
 
Whenever you gain a level in this class, you can replace one of the spells you know with another spell of your choice from your chosen spell list. The new spell must be of a level for which you have spell slots.
  
==== Spellcasting Ability ====
+
=== 3rd Level: Mystic Recovery ===
Wisdom is your spellcasting ability for your mystic spells. You use your Wisdom whenever a spell refers to your spellcasting ability.  
+
You have learned to regain some of your mystical energy by meditation. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your exemplar level (rounded up).
  
'''Spell save DC
+
For example, if you're a 7th-level exemplar, you can recover up to four levels of spell slots. You can recover either two 2nd-levelspell slots, one level 2 and two level level 1 spell slots, or four level 1 spell slots. You cannot recover a 3rd level spell slot as you have no such spell slots to recover.
= 8 + your Proficiency Bonus + your Wisdom modifier (same as your trick save ability)
 
 
 
'''Spell attack modifier
 
= your Proficiency Bonus + your Wisdom modifier
 
  
 
=== 6th Level: Mystic Dice ===
 
=== 6th Level: Mystic Dice ===
When you spend an Exemplar Die on an action to interact with, harm, observe, or defend against a creature, you learn additional information about the target.
+
You can use Exemplar Dice in new and interesting ways.
Read the Exemplar Die and learn information as given below.
 
  
# What attacks the creature has and the damage each attack.
+
* When you cast a spell that affects a single target, you can expend an Exemplar Die and affect a number of targets equal to half the die result, rounded down. Because of rounding, on a die result of 1-3, you still only affect a single target.
# What Armor Class the creature has, any reactions it can use, and what saving throws it is proficient in.
+
* You can spend a bonus action seeking mystic insights. Roll an exemplar die and halve the result. You immediately learn one spell of this level or lower from your mystic  spell list of a level you have spell slots. Because of rounding, on a die result of 1, you can only learn a cantrip. You retain knowledge of this spell until the start of you next long rest.
# What spells the target knows (if any). In the case of creatures that prepare spells, you learn what spell lists they can pick spells from.
+
* You can use Exemplar Dice to cast a spell as a ritual. Roll an exemplar die and halve the result. Pick a spell from your mystic spell list of this level or lower. You can immediately cast this spell once as a ritual. You cannot apply the Twin Exemplar Dice or Multiple Exemplar Dice abilities to this roll.
# What skills the target knows.
 
# The target's point of origin, native terrain, and what languages it speaks (if any).
 
# On a result of six or more, you get to chose what information you learn.
 
  
=== 10th Level: XXX ===
+
=== 10th Level: Maximized Healing ===
XXX
+
When you cast a spell that restores a random number of hit points, you do not roll any dice, instead gaining the maximum result.
 +
This includes any Exemplar Dice that apply.
  
=== 14th Level: XXX ===
+
=== 14th Level: Mystic Resilience ===
XXX
+
You can spend your reaction to grant yourself or an ally within 30 feet advantage on a saving throw.

Latest revision as of 17:38, 28 December 2023

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Starfox's 5th Edition Fan Page

This is an original Exemplar subclass for 5A.

The exemplar fought his way into the house, dodging an weaving through a number of bandits, leaving a wake of dead, wounded, and fleeing bandits. Finally reaching the innermost room, the retreating bandits had struck down their hostage. "I am afraid you came to late, hero" was the sardonic greeting, waving the stump of a severed arm. Oh hush, if you can speak, god can restore ya! Kneeling beside the hostage, a long intense prayer, and golden light in the shape of the missing hand gradually solidified into living flesh.

Mystics are dabblers in religion. Not nearly as powerful as a cleric, the mystic is in a creature of both worlds—crafty, able, and in touch with a higher power. Their regular miracles are few and weak, but occasionally they can use rituals to call upon great power.

1st Level: Focus Ability

Your Focus Ability is Wisdom. You are proficient in Intelligence and Wisdom saving throws.

1st Level: Spellcasting

You augment your skills with the ability to cast either cleric or druid spells.

Mystic Spellcasting
Exemplar
Level
Cantrips
Known
Spells
Known
Spells per Day
1 2 3 4
1st 2
2nd 2
3rd 3 3 2
4th 3 4 3
5th 3 4 3
6th 3 4 3
7th 3 5 4 2
8th 3 6 4 2
9th 4 6 4 2
10th 4 7 4 3
11th 4 8 4 3
12th 4 8 4 3
13th 4 9 4 3 2
14th 4 10 4 3 2
15th 5 10 4 3 2
16th 5 11 4 3 3
17th 5 11 4 3 3
18th 5 11 4 3 3
19th 5 12 4 3 3 1
20th 5 13 4 3 3 1

Spell List When you gain this ability, choose either the cleric or druid spell list. This is your mystic spell list.

Cantrips You learn two cantrips of your choice from your mystic spell list. You learn an additional cantrip of your choice at 3rd, 9th, and 15th level.

Spellcasting Ability Wisdom is your spellcasting ability for your mystic spells. You use your Wisdom whenever a spell refers to your spellcasting ability.

Spell save DC = 8 + your Proficiency Bonus + your Wisdom modifier

Spell attack modifier = your Proficiency Bonus + your Wisdom modifier

2nd Level: Mystic Tricks

You can choose these tricks only available to Occultists.

  • Fast Help. When you cast a spell that only affects you and/or your allies, you can use the Cast Spell action as a bonus action.
  • Healing Power. When you cast a spell that restores hit points, you can use this trick to add your Exemplar Die to the hit points each target recovers. This does not use a die from your Exemplar Dice pool.
  • Holy Strike. When you cause damage to an opponent, you use this trick to deal additional radiant damage equal to your Exemplar Die to that creature. This does not use a die from your Exemplar Dice pool.
  • Spell and Smite. When you use the Attack action you can, on the same turn, use a bonus action to take the Cast a Spell action.

3rd level: Spell Slots

You gain the ability to cast spells of 1st level and higher. The Mystic Spellcasting table shows how many spell slots you have to cast your spells. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Bless and have a 1st-level and a 2nd-level spell slot available, you can cast Bless using either slot.

Spells Known of 1st Level and Higher You know three 1st-level spells of your choice from your spell list.

The Spells Known column of the Mystic Spellcasting table shows when you learn more spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class, you can replace one of the spells you know with another spell of your choice from your chosen spell list. The new spell must be of a level for which you have spell slots.

3rd Level: Mystic Recovery

You have learned to regain some of your mystical energy by meditation. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your exemplar level (rounded up).

For example, if you're a 7th-level exemplar, you can recover up to four levels of spell slots. You can recover either two 2nd-levelspell slots, one level 2 and two level level 1 spell slots, or four level 1 spell slots. You cannot recover a 3rd level spell slot as you have no such spell slots to recover.

6th Level: Mystic Dice

You can use Exemplar Dice in new and interesting ways.

  • When you cast a spell that affects a single target, you can expend an Exemplar Die and affect a number of targets equal to half the die result, rounded down. Because of rounding, on a die result of 1-3, you still only affect a single target.
  • You can spend a bonus action seeking mystic insights. Roll an exemplar die and halve the result. You immediately learn one spell of this level or lower from your mystic spell list of a level you have spell slots. Because of rounding, on a die result of 1, you can only learn a cantrip. You retain knowledge of this spell until the start of you next long rest.
  • You can use Exemplar Dice to cast a spell as a ritual. Roll an exemplar die and halve the result. Pick a spell from your mystic spell list of this level or lower. You can immediately cast this spell once as a ritual. You cannot apply the Twin Exemplar Dice or Multiple Exemplar Dice abilities to this roll.

10th Level: Maximized Healing

When you cast a spell that restores a random number of hit points, you do not roll any dice, instead gaining the maximum result. This includes any Exemplar Dice that apply.

14th Level: Mystic Resilience

You can spend your reaction to grant yourself or an ally within 30 feet advantage on a saving throw.