Difference between revisions of "Move Tech (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
=== Cybersnake ===
 
Basic Action
 
 
A telescopic tentacle that can extend up to one meter attack or manipulate objects on your mental command. The cybersnake is usually hidden in the mouth or abdomen, but can be fitted as an additional function of a Prosthetics limb.
 
 
As it is not actually your body that moves, you do not need to be combat trained to use a cybersnake. It attacks using your [[Ride (Action)|Ride]] skill and does [[Body (Action)|Body]] +3 damage.
 
 
=== Netrider ===
 
 
Inherent
 
 
This is a special net interface unit, that keeps track of and displays any net connections in the vicinity. You are present both in the net and in the physical world. You can see the interface any any electronic net-connected device in the vicinity. Your internal computer allows you to try and hack into these machines. You can remote-control vehicles and machines with auto pilots - which can include gun pods and armed vehicles. You are mostly aware of net-connected security devices, traps, checkpoints and other computer-controlled devices before they become a problem.
 
 
Any non-secure net connection in the vicinity is automatically displayed, while those with security are detected if you have the appropriate access, or if a [[Create (Action)|Create]] roll overcomes their security. This makes you very powerful if you have a high level of authority, such as corporate police units have on their own turf.
 
 
You can try to seize command of any remote controlled system or vehicle in your path. This can be a real asset in an area with remote-operated weapons, but auto-piloted cars or even simple vending machines and advertising signs can be useful for creating diversions.
 
 
 
=== Piloting Rig ===
 
=== Piloting Rig ===
 
Inherent
 
Inherent
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Stance
 
Stance
  
Select a cyborg, machine, or vehicle you touch; its [[Move (Action)|Move]] is increased by +2. You need not continue to touch it to maintain the stance.
+
Select a cyborg, machine, [[Robots_(Action_Creatures)|robot]], or vehicle you touch; its [[Move (Action)|Move]] is increased by +2. You need not continue to touch it to maintain the stance.
  
 
=== Remote ===
 
=== Remote ===
 
Stance
 
Stance
  
You establish a link with an object, through which powers can be channeled. The object must be at least half as large as you are and no more than twice as heavy (generally withing three points of [[Body (Action)|Body]] and must be cumbersome enough that somebody who wishes to protect it counts as defending somebody else. You must touch the target to establish the link, and if the link is to be maintained for a long time, this is often done under ritual circumstances. As long as you maintain this stance, you can use your senses and channel powers through the remote. When this power is active, any power you use can manifest through the remote, just as if you were there. The object still counts as unnamed, tough, and has only one hit.
+
You establish a link with an object, through which powers can be channeled. You must touch the target to establish the link. As long as you maintain this stance, you can use your senses and powers through the remote. When this power is active, any power you use can manifest through the remote, just as if you were there. The object counts as unnamed, making it relatively easy to destroy. If the object is carried by another, a successful stunt directed at the remote and any Setback suffered by the bearer destroys the remote (this is in addition to the normal effects of the setback).
  
Unlike many other powers of the technology form, this can be used with powers of any origin.
+
{{: Meta Power (Action)}}
  
 
=== Ranging ===
 
=== Ranging ===
 
Limit Break
 
Limit Break
  
You can use a single power once without range penalties. You must still see your target for powers that requires a line-of-sight, and Cover applies normally. Casting a spell through remote viewing (cameras, divination) causes a low rumble that prevents the target from being surprised.
+
You can use a single power once without range penalties. You must still see your target for powers that requires a line-of-sight, and [[Cover (Action)|Cover and Concealment]] applies normally. Casting a spell through remote viewing (cameras, divination) causes a low rumble that prevents the target from being surprised.

Latest revision as of 15:06, 17 August 2018

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Templates for Action
Main article: Powers (Action)

Piloting Rig

Inherent

You can make a Confident roll to drive a vehicle equipped with cybernetic controls. Certain hi-tech, hi-performance vehicles require such a link to operate at all.

Redline

Stance

Select a cyborg, machine, robot, or vehicle you touch; its Move is increased by +2. You need not continue to touch it to maintain the stance.

Remote

Stance

You establish a link with an object, through which powers can be channeled. You must touch the target to establish the link. As long as you maintain this stance, you can use your senses and powers through the remote. When this power is active, any power you use can manifest through the remote, just as if you were there. The object counts as unnamed, making it relatively easy to destroy. If the object is carried by another, a successful stunt directed at the remote and any Setback suffered by the bearer destroys the remote (this is in addition to the normal effects of the setback).

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Ranging

Limit Break

You can use a single power once without range penalties. You must still see your target for powers that requires a line-of-sight, and Cover and Concealment applies normally. Casting a spell through remote viewing (cameras, divination) causes a low rumble that prevents the target from being surprised.