Difference between revisions of "Move Tech (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
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=== Piloting Rig ===
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Inherent
  
== Remote ==
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You can make a [[Routine (Action)|Confident roll]] to drive a vehicle equipped with cybernetic controls. Certain hi-tech, hi-performance vehicles require such a link to operate at all.
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=== Redline===
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Stance
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Select a cyborg, machine, [[Robots_(Action_Creatures)|robot]], or vehicle you touch; its [[Move (Action)|Move]] is increased by +2. You need not continue to touch it to maintain the stance.
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=== Remote ===
 
Stance
 
Stance
  
You establish a link with an object, through which powers can be channeled. The object must be at least half as large as you are (generally withing three points of [[Body (Action|Body]], it must be cumbersome enough that somebody who wishes to protect it counts as defending somebody else. You must touch the target to establish the link, and if the link is to be maintained for a long time, this is often done under ritual circumstances. As long as you maintain this stance, you can use your senses and channel powers through the remote. When this power is active, any power you use can manifest through the remote, just as if you were there. The object still counts as unnamed, tough, and has only one hit.
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You establish a link with an object, through which powers can be channeled. You must touch the target to establish the link. As long as you maintain this stance, you can use your senses and powers through the remote. When this power is active, any power you use can manifest through the remote, just as if you were there. The object counts as unnamed, making it relatively easy to destroy. If the object is carried by another, a successful stunt directed at the remote and any Setback suffered by the bearer destroys the remote (this is in addition to the normal effects of the setback).
  
Unlike many other powers of the technology form, this can be used with powers of any origin.
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{{: Meta Power (Action)}}
  
===Ranging===
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=== Ranging ===
 
Limit Break
 
Limit Break
  
You can use a single power without range penalties. You must still see your target for spells that requires a line-of-sight, and Cover applies normally. Casting a spell through remote viewing (cameras, divination) causes a low rumble that prevents the target from being surprised.
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You can use a single power once without range penalties. You must still see your target for powers that requires a line-of-sight, and [[Cover (Action)|Cover and Concealment]] applies normally. Casting a spell through remote viewing (cameras, divination) causes a low rumble that prevents the target from being surprised.

Latest revision as of 15:06, 17 August 2018

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Templates for Action
Main article: Powers (Action)

Piloting Rig

Inherent

You can make a Confident roll to drive a vehicle equipped with cybernetic controls. Certain hi-tech, hi-performance vehicles require such a link to operate at all.

Redline

Stance

Select a cyborg, machine, robot, or vehicle you touch; its Move is increased by +2. You need not continue to touch it to maintain the stance.

Remote

Stance

You establish a link with an object, through which powers can be channeled. You must touch the target to establish the link. As long as you maintain this stance, you can use your senses and powers through the remote. When this power is active, any power you use can manifest through the remote, just as if you were there. The object counts as unnamed, making it relatively easy to destroy. If the object is carried by another, a successful stunt directed at the remote and any Setback suffered by the bearer destroys the remote (this is in addition to the normal effects of the setback).

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Ranging

Limit Break

You can use a single power once without range penalties. You must still see your target for powers that requires a line-of-sight, and Cover and Concealment applies normally. Casting a spell through remote viewing (cameras, divination) causes a low rumble that prevents the target from being surprised.