Difference between revisions of "Move Tech (Action Powers)"

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Stance
 
Stance
  
You establish a link with an object, through which powers can be channeled. The object must be at least half as large as you are and no more than twice as heavy (generally withing three points of [[Body (Action)|Body]] and must be cumbersome enough that somebody who wishes to protect it counts as defending somebody else. You must touch the target to establish the link, and if the link is to be maintained for a long time, this is often done under ritual circumstances. As long as you maintain this stance, you can use your senses and channel powers through the remote. When this power is active, any power you use can manifest through the remote, just as if you were there. The object still counts as unnamed, tough, and has only one hit.
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You establish a link with an object, through which powers can be channeled. The object must be at least half as large as you are and no more than twice as heavy (generally withing three points of [[Body (Action)|Body]] and must be cumbersome enough that somebody who wishes to protect it counts as defending somebody else. You must touch the target to establish the link. As long as you maintain this stance, you can use your senses and powers through the remote. When this power is active, any power you use can manifest through the remote, just as if you were there. The object still counts as unnamed, tough, and is relatively easy to destroy.
  
Unlike many other powers of the technology form, this can be used with powers of any origin.
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{{: Meta Power (Action)}}
  
 
=== Ranging ===
 
=== Ranging ===

Revision as of 12:48, 3 October 2012

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Main article: Powers (Action)

Netrider

Inherent

This is a special net interface unit, that keeps track of and displays any net connections in the vicinity. You are present both in the net and in the physical world. You can see the interface any any electronic net-connected device in the vicinity. Your internal computer allows you to try and hack into these machines. You can remote-control vehicles and machines with auto pilots - which can include gun pods and armed vehicles. You are mostly aware of net-connected security devices, traps, checkpoints and other computer-controlled devices before they become a problem.

Any non-secure net connection in the vicinity is automatically displayed, while those with security are detected if you have the appropriate access, or if a Create roll overcomes their security. This makes you very powerful if you have a high level of authority, such as corporate police units have on their own turf.

You can try to seize command of any remote controlled system or vehicle in your path. This can be a real asset in an area with remote-operated weapons, but auto-piloted cars or even simple vending machines and advertising signs can be useful for creating diversions.

Piloting Rig

Inherent

You can make a Confident roll to drive a vehicle equipped with cybernetic controls. Certain hi-tech, hi-performance vehicles require such a link to operate at all.

Redline

Stance

Select a cyborg, machine, or vehicle you touch; its Move is increased by +2. You need not continue to touch it to maintain the stance.

Remote

Stance

You establish a link with an object, through which powers can be channeled. The object must be at least half as large as you are and no more than twice as heavy (generally withing three points of Body and must be cumbersome enough that somebody who wishes to protect it counts as defending somebody else. You must touch the target to establish the link. As long as you maintain this stance, you can use your senses and powers through the remote. When this power is active, any power you use can manifest through the remote, just as if you were there. The object still counts as unnamed, tough, and is relatively easy to destroy.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Ranging

Limit Break

You can use a single power once without range penalties. You must still see your target for powers that requires a line-of-sight, and Cover applies normally. Casting a spell through remote viewing (cameras, divination) causes a low rumble that prevents the target from being surprised.