Difference between revisions of "Move Spiritual (Action Powers)"

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(Sacred Teleport)
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You channel one [[Mind (Action) | Fortune Points]] to another character, who need not be present. You spend this point, and the target receives it, replenishing any lost Fortune points. If this leaves the target with more than a full Fortune pool, the points must be spent before the end of the round or they return to you. Intercession works over any distance; you only need a clear image in your mind of the person you are interceding for.
 
You channel one [[Mind (Action) | Fortune Points]] to another character, who need not be present. You spend this point, and the target receives it, replenishing any lost Fortune points. If this leaves the target with more than a full Fortune pool, the points must be spent before the end of the round or they return to you. Intercession works over any distance; you only need a clear image in your mind of the person you are interceding for.
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=== Sacred Teleport ===
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Limit Break
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You [[Teleport (Action)|Teleport]] up to [[Mind (Action)|Mind]] willing creatures (which can include yourself) to a sacred site.
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To teleport to a spiritual site, you must have been there and attuned yourself to it using this power. If you are attuned to several sacred sites, you can select which of these sites to recall to another use of this power. This selection remains until you change it.
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To serve as a sacred site, a place needs to be consecrated to a faith you share, and there must be some kind of iconography there to show its significance. If the site is destroyed or defiled, it can no longer be used until it is restored. Once it is restored, any sacred recall links to the site are automatically restored as well.

Revision as of 09:54, 16 April 2013

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Main article: Powers (Action)

Channeling

Stance

You establish a link with another, through which powers can be channeled. You must touch the target to establish the link, and if the link is to be maintained for a long time, this is often done under ritual circumstances. As long as you maintain this stance, the two of you have a weak empathic link; you cannot transmit specific information, but you both know the other's general mood and health. It is common to use other powers to get more specific information, at least in times of stress, this makes the channel power much more useful.

When this power is active, any power either of you uses can manifest through the other, just as if the other character was using the power (tough it is still based on the actual user's skills and attributes). Unless you have some external means of perception, you can only target the channeled character because that is all you know about.

Intercession

Basic Action

You channel one Fortune Points to another character, who need not be present. You spend this point, and the target receives it, replenishing any lost Fortune points. If this leaves the target with more than a full Fortune pool, the points must be spent before the end of the round or they return to you. Intercession works over any distance; you only need a clear image in your mind of the person you are interceding for.

Sacred Teleport

Limit Break

You Teleport up to Mind willing creatures (which can include yourself) to a sacred site.

To teleport to a spiritual site, you must have been there and attuned yourself to it using this power. If you are attuned to several sacred sites, you can select which of these sites to recall to another use of this power. This selection remains until you change it.

To serve as a sacred site, a place needs to be consecrated to a faith you share, and there must be some kind of iconography there to show its significance. If the site is destroyed or defiled, it can no longer be used until it is restored. Once it is restored, any sacred recall links to the site are automatically restored as well.