Difference between revisions of "Move Life (Action Powers)"

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(Fetus Theft)
(Absorb Pain, Transfer Pain)
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=== Absorb Pain ===
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Basic Action
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You can transfer health problems from a touched creature to yourself. You transfer one type of ailment; hits, wounds, or any one other type of ailment per use of the power. This power can kill you; if you absorb more damage than you can survive, the patient is still cured of that damage.
  
 
=== Fetus Theft ===
 
=== Fetus Theft ===
 
Trigger Action (Finisher)
 
Trigger Action (Finisher)
  
You transfer a fetus from one carrier to another or between two carriers, who must be within 5 [[Body (Action)|Body]] of each other. A carrier can either be a female creature, a fertilized egg from a creature of the appropriate size, or a specially prepared container. In this way you can move a fetus from an mother to another, between two expectant females, to, from, or between fertilized eggs or even artificial containers.
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You transfer a fetus from one carrier to another or between two carriers, who must be within 5 [[Body (Action)|Body]] of each other. A carrier can either be a female creature, a fertilized egg from a creature of the appropriate size, or a specially prepared container. In this way you can move a fetus from a mother to another, between two expectant females, to, from, or between fertilized eggs or even artificial containers.
  
 
The transference process itself is instantaneous and does no bodily harm. The fetus will adapt to its new conditions, and can be carried to term normally there (though the mother might be very surprised at what she gives birth to). If the fetus is transferred into a container, it remains alive inside the container, ready to be transferred again or carried to term within the container.
 
The transference process itself is instantaneous and does no bodily harm. The fetus will adapt to its new conditions, and can be carried to term normally there (though the mother might be very surprised at what she gives birth to). If the fetus is transferred into a container, it remains alive inside the container, ready to be transferred again or carried to term within the container.
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=== Transfer Pain ===
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Trigger Action (Finisher)
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You can transfer health problems from a yourself or a creature you touch to a third party. You transfer one type of ailment; hits, wounds, or any one other type of ailment per use of the power. This power can kill the target; if you transfer more damage than the target can survive, any extra damage remains.

Revision as of 10:09, 12 May 2008

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Templates for Action
Main article: Powers (Action)

Absorb Pain

Basic Action

You can transfer health problems from a touched creature to yourself. You transfer one type of ailment; hits, wounds, or any one other type of ailment per use of the power. This power can kill you; if you absorb more damage than you can survive, the patient is still cured of that damage.

Fetus Theft

Trigger Action (Finisher)

You transfer a fetus from one carrier to another or between two carriers, who must be within 5 Body of each other. A carrier can either be a female creature, a fertilized egg from a creature of the appropriate size, or a specially prepared container. In this way you can move a fetus from a mother to another, between two expectant females, to, from, or between fertilized eggs or even artificial containers.

The transference process itself is instantaneous and does no bodily harm. The fetus will adapt to its new conditions, and can be carried to term normally there (though the mother might be very surprised at what she gives birth to). If the fetus is transferred into a container, it remains alive inside the container, ready to be transferred again or carried to term within the container.

Transfer Pain

Trigger Action (Finisher)

You can transfer health problems from a yourself or a creature you touch to a third party. You transfer one type of ailment; hits, wounds, or any one other type of ailment per use of the power. This power can kill the target; if you transfer more damage than the target can survive, any extra damage remains.