Move Fire (Action Powers)

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Revision as of 14:30, 25 March 2008 by Starfox (talk | contribs) (Hot Feet (formerly Wind Running))
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Main article: Powers (Action)

Fireflight

Stance

Heat and combustion lets you fly, but you do so in a somewhat haphazard manner. You can move through the air instead of along the ground, but you do so in a spectacular and highly visible manner. In addition, you cannot move slowly; you either hover or move at at least half your full speed.

Flame Walk

Basic Action or Limit Break

You can combust yourself, only to appear moments later in another fire. You must first be inside a fire, taking normal damage. You then teleport to another fire whose location you know of. Both fires must be large enough that you can stand in; a large campfire or brazier will do for a human. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers.

You are expected to use other fire powers to locate, create, and protect yourself from the fires you use. If the fire you intended to walk into isn't there, the power fails and you do not move.

Hot Feet

Basic Action

You can run up to four times your normal speed on any surface, even ones that could not normally carry your weight. Examples include water, thread-thin lines or the leaves of trees. You can also run on walls or across ceiling, but you cannot end your move in an inverted position.