Difference between revisions of "Move Fire (Action Powers)"

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(Hot Feet (formerly Wind Running))
(Burst of Speed)
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
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=== Burst of Speed ===
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Stance
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Select a vehicle or [[Fire Elemental (Action)|Fire Elemental]] you touch; its [[Move (Action)|Move]] is increased by +2. You need not continue to touch it to maintain the stance.
  
 
=== Fireflight ===
 
=== Fireflight ===
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Basic Action or Limit Break
 
Basic Action or Limit Break
  
You can combust yourself, only to appear moments later in another fire. You must first be inside a fire, taking normal damage. You then [[Teleport (Action)|teleport]] to another fire whose location you know of. Both fires must be large enough that you can stand in; a large campfire or brazier will do for a human. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers.
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You can combust yourself, only to appear moments later in another fire. You must begin inside a fire, taking normal damage. You then [[Teleport (Action)|teleport]] to another fire whose location you know of. Both fires must be large enough that you can stand in; a large campfire or brazier will do for a human. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers.
  
You are expected to use other fire powers to locate, create, and protect yourself from the fires you use. If the fire you intended to walk into isn't there, the power fails and you do not move.
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You are expected to use other fire powers to locate, create, and protect yourself from the fires you use. If the fire you intended to walk into isn't there, you instead appear in the closest fire large enough to hold you.
  
 
===Hot Feet===
 
===Hot Feet===

Revision as of 15:58, 30 December 2009

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Templates for Action
Main article: Powers (Action)

Burst of Speed

Stance

Select a vehicle or Fire Elemental you touch; its Move is increased by +2. You need not continue to touch it to maintain the stance.

Fireflight

Stance

Heat and combustion lets you fly, but you do so in a somewhat haphazard manner. You can move through the air instead of along the ground, but you do so in a spectacular and highly visible manner. In addition, you cannot move slowly; you either hover or move at at least half your full speed.

Flame Walk

Basic Action or Limit Break

You can combust yourself, only to appear moments later in another fire. You must begin inside a fire, taking normal damage. You then teleport to another fire whose location you know of. Both fires must be large enough that you can stand in; a large campfire or brazier will do for a human. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers.

You are expected to use other fire powers to locate, create, and protect yourself from the fires you use. If the fire you intended to walk into isn't there, you instead appear in the closest fire large enough to hold you.

Hot Feet

Basic Action

You can run up to four times your normal speed on any surface, even ones that could not normally carry your weight. Examples include water, thread-thin lines or the leaves of trees. You can also run on walls or across ceiling, but you cannot end your move in an inverted position.