Difference between revisions of "Move Fire (Action Powers)"

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(Flame Walk)
 
m (→‎Flame Walk: If there is no flame, fails)
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You can combust yourself, only to appear moments later in another fire. You must first be inside a fire, taking normal damage. You then teleport to another fire whose location you know of. Both fires must be large enough that you can stand in; a large campfire or brazier will do for a human. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers.
 
You can combust yourself, only to appear moments later in another fire. You must first be inside a fire, taking normal damage. You then teleport to another fire whose location you know of. Both fires must be large enough that you can stand in; a large campfire or brazier will do for a human. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers.
  
You are expected to use other fire powers to locate, create, and protect yourself from the fires you use.
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You are expected to use other fire powers to locate, create, and protect yourself from the fires you use. If the fire you intended to walk into isn't there, the power fails and you do not move.

Revision as of 14:55, 11 December 2007

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Main article: Powers (Action)

Fireflight

Stance

Heat and combustion lets you fly, but you do so in a somewhat haphazard manner. You can move through the air instead of along the ground, but you do so in a spectacular and highly visible manner. In addition, you cannot move slowly; you either hover or move at at least half your full speed.

Flame Walk

Basic Action or Limit Break

You can combust yourself, only to appear moments later in another fire. You must first be inside a fire, taking normal damage. You then teleport to another fire whose location you know of. Both fires must be large enough that you can stand in; a large campfire or brazier will do for a human. The difficulty is the square root of the distance in meters. If performed as a limit break, the distance is the same, but in kilometers.

You are expected to use other fire powers to locate, create, and protect yourself from the fires you use. If the fire you intended to walk into isn't there, the power fails and you do not move.