Difference between revisions of "Move Chi (Action Powers)"

From Action
Jump to navigation Jump to search
(Ripples on the Pond)
(Path of Destiny)
Line 1: Line 1:
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 +
 +
=== Path of Destiny ===
 +
Inherent
 +
 +
You never become lost, following the path of personal destiny. You are never too late, always arriving at the exact time your path requires. Tough your travels might seem aimless, you are on the golden road to your glorious doom. You might be a relentless quester or a fool drifting on the winds of fate, but you are never completely lost.
 +
 +
This power can take you anywhere your destiny lies, even to faraway or fantastical times or places. Basically, this gives you an excuse to appear in an adventure regardless of how strange or ridiculous it might seem, being a more extreme variant of [[Move_(Action_Powers_Technique)#Drifter|Drifer]]. It can also give the GM an excuse to make adventures in places and locations far outside the normal scope of the campaign, tough you have no control over this. It means you are never really lost; if you are wandering deep in the woods or wide-open desert it is because there is a meaningful task or lesson for you there. You might have to struggle to survive, but you will always prevail.
  
 
=== Ripples on the Pond ===
 
=== Ripples on the Pond ===

Revision as of 11:04, 17 February 2011

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Path of Destiny

Inherent

You never become lost, following the path of personal destiny. You are never too late, always arriving at the exact time your path requires. Tough your travels might seem aimless, you are on the golden road to your glorious doom. You might be a relentless quester or a fool drifting on the winds of fate, but you are never completely lost.

This power can take you anywhere your destiny lies, even to faraway or fantastical times or places. Basically, this gives you an excuse to appear in an adventure regardless of how strange or ridiculous it might seem, being a more extreme variant of Drifer. It can also give the GM an excuse to make adventures in places and locations far outside the normal scope of the campaign, tough you have no control over this. It means you are never really lost; if you are wandering deep in the woods or wide-open desert it is because there is a meaningful task or lesson for you there. You might have to struggle to survive, but you will always prevail.

Ripples on the Pond

Limit Break

All allies within Mind meters of you become focused. This will not allow them to perform a second Limit Break in the same round.