Difference between revisions of "Move Animal (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
=== Animal Adaption ===
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=== False Tracks ===
Inherent
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Stance
  
You can survive extremes of temperature and environment as well as animals adapted to the environment you are in.
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You leave tracks as if you were some other type of creature. Select a creature when you adopt this stance; as long as you remain in the stance, you leave tracks as a natural creature of this type would. The creature has to have a [[Body (Action)|Body]] that differs from yours by no more than your [[Mind (Action)|Mind]]. This does not give you any powers or abilities of the imitated creature.
  
=== Scent Bind ===
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=== Famine Rider ===
Trigger Action (Finisher)
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You spread an aura of hunger and potential gluttony.
 
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Creatures within [[Ride (Action)|Ride]] meters or who can see you feel terrible hunger pangs.  
You alter the target's scent. You can decide if this new scent is detectable only to you, to a specific type of creatures, to all creatures sensitive to scent, or to everyone. To creatures that can sense the scent, it is painfully obvious when the target is nearby, and it becomes trivial to track the target or sense where he has been in the last few days; add +10 to all [[Detect_(Action_Powers_Technique)#Track|Track]] stunts. The scent can also contain a simple message or warning, telling those who smell it something about the target, such as "dangerous", "slut", "deceitful" or other trait. Removing this scent is a [[Curse (Action)|Curse]], and unless the target can sense the scent it is not obvious that it is there.
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A creature who ends the round in this aura and has not spent a Basic Action eating in the round that just ended must make an opposed [[Ride (Action)|Ride]] check or take a [[Hit (Action)|Hit]].
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A creature adjacent to a helpless creature or corpse realize they can eat from that to satisfy this aura.
  
 
=== Pet Portal ===
 
=== Pet Portal ===
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Select a living creature you touch; its [[Move (Action)|Move]] is increased by +2. You need not continue to touch it to maintain the stance.
 
Select a living creature you touch; its [[Move (Action)|Move]] is increased by +2. You need not continue to touch it to maintain the stance.
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===Scent of Sight===
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Basic Action
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Your sense of smell develops to fantastic proportions.
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You can track, identify creatures and substances, and tell a creature's mood by scent alone. You automatically succeed at any scent-related task possible to a normal human. 
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Make [[Recon (Action)|Recon]] checks only for stunts a normal human simply could not do.
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If blinded, you can still perceive creatures in a range out to your [[Mind (Action)|Mind]] in meters. {{ : Awareness (Action) }}
  
 
=== Superspeed ===
 
=== Superspeed ===
Stance
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Basic Action
  
You can run at a Speed equal to your [[Ride (Action)|Ride]] skill.
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Substitute your [[Move (Action)|Move]] with your [[Ride (Action)|Ride]].
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You can move your [[Ride (Action)|Ride]] in a straight line as a basic action. This is the only way you can use this increased speed, but you can do this as part of a chase.

Latest revision as of 12:06, 15 October 2021

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Templates for Action
Main article: Powers (Action)

False Tracks

Stance

You leave tracks as if you were some other type of creature. Select a creature when you adopt this stance; as long as you remain in the stance, you leave tracks as a natural creature of this type would. The creature has to have a Body that differs from yours by no more than your Mind. This does not give you any powers or abilities of the imitated creature.

Famine Rider

You spread an aura of hunger and potential gluttony. Creatures within Ride meters or who can see you feel terrible hunger pangs. A creature who ends the round in this aura and has not spent a Basic Action eating in the round that just ended must make an opposed Ride check or take a Hit. A creature adjacent to a helpless creature or corpse realize they can eat from that to satisfy this aura.

Pet Portal

Inherent

You can teleport a pet animal to you and back. This teleport takes the place of normal movement; when it becomes the pet's turn to act, it instantly arrives near you and can act normally. It can similarly disappear at the beginning of any of its actions. One end of the teleport must be within Ride meters of you, the other must be in a safe location far away. As an option, the pet can reside in an extradimensional space when dismissed.

Race

Stance

Select a living creature you touch; its Move is increased by +2. You need not continue to touch it to maintain the stance.

Scent of Sight

Basic Action

Your sense of smell develops to fantastic proportions. You can track, identify creatures and substances, and tell a creature's mood by scent alone. You automatically succeed at any scent-related task possible to a normal human. Make Recon checks only for stunts a normal human simply could not do. If blinded, you can still perceive creatures in a range out to your Mind in meters. This has the effects of a Scan stunt, and you automatically spot creatures in this area who are not Sneaking, even if they would be impossible to sense with your normal senses.

Superspeed

Basic Action

Substitute your Move with your Ride. You can move your Ride in a straight line as a basic action. This is the only way you can use this increased speed, but you can do this as part of a chase.