Difference between revisions of "Move Animal (Action Powers)"

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m (→‎Planar Pursuit: -> recon)
m (False Tracks)
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=== False Tracks ===
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Stance
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You leave tracks as if you were some other type of creature. Select a creature when you adopt this stance; as long as you remain in the stance, you leave tracks as a natural creature of this type would. The creature has to have a [[Body (Action)|Body]] that differs from yours by no more than your [[Mind (Action)|Mind]]. This does not give you any powers or abilities of the imitated creature.
  
 
=== Pet Portal ===
 
=== Pet Portal ===

Revision as of 09:26, 25 May 2019

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Templates for Action
Main article: Powers (Action)

False Tracks

Stance

You leave tracks as if you were some other type of creature. Select a creature when you adopt this stance; as long as you remain in the stance, you leave tracks as a natural creature of this type would. The creature has to have a Body that differs from yours by no more than your Mind. This does not give you any powers or abilities of the imitated creature.

Pet Portal

Inherent

You can teleport a pet animal to you and back. This teleport takes the place of normal movement; when it becomes the pet's turn to act, it instantly arrives near you and can act normally. It can similarly disappear at the beginning of any of its actions. One end of the teleport must be within Ride meters of you, the other must be in a safe location far away. As an option, the pet can reside in an extradimensional space when dismissed.

Race

Stance

Select a living creature you touch; its Move is increased by +2. You need not continue to touch it to maintain the stance.

Superspeed

Basic Action

Substitute your Move with your Ride. You can move your Ride in a straight line as a basic action. This is the only way you can use this increased speed, but you can do this as part of a chase.