Difference between revisions of "Move Animal (Action Powers)"

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(Animal Adaption)
(Scent Bind)
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You can survive extremes of temperature and environment as well as animals adapted to the environment you are in.
 
You can survive extremes of temperature and environment as well as animals adapted to the environment you are in.
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=== Scent Bind ===
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Trigger Action (Finisher)
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You alter the target's scent. You can decide if this new scent is detectable only to you, to a specific type of creatures, to all creatures sensitive to scent, or to everyone. To creatures that can sense the scent, it is painfully obvious when the target is nearby, and it becomes trivial to track the target or sense where he has been in the last few days; add +10 to all [[Detect_(Action_Powers_Technique)#Track|Track]] stunts. The scent can also contain a simple message or warning, telling those who smell it something about the target, such as "dangerous", "slut", "deceitful" or other trait. Removing this scent is a [[Curse (Action)|Curse]], and unless the target can sense the scent it is not obvious that it is there.
  
 
=== Race ===
 
=== Race ===

Revision as of 12:03, 14 May 2011

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Main article: Powers (Action)

Animal Adaption

Inherent

You can survive extremes of temperature and environment as well as animals adapted to the environment you are in.

Scent Bind

Trigger Action (Finisher)

You alter the target's scent. You can decide if this new scent is detectable only to you, to a specific type of creatures, to all creatures sensitive to scent, or to everyone. To creatures that can sense the scent, it is painfully obvious when the target is nearby, and it becomes trivial to track the target or sense where he has been in the last few days; add +10 to all Track stunts. The scent can also contain a simple message or warning, telling those who smell it something about the target, such as "dangerous", "slut", "deceitful" or other trait. Removing this scent is a Curse, and unless the target can sense the scent it is not obvious that it is there.

Race

Stance

Select a living creature you touch; its Move is increased by +2. You need not continue to touch it to maintain the stance.

Superspeed

Stance

You can run at a Speed equal to your Ride skill.