Mountebank (Apath)

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Unofficial rules compendium

A mountebank is not merely a charlatan, she is a dabbler and experimenter in things arcane.

Class Information

Unchained Mountebank

This class incorporates changes to the rogue from Pathfinder Unchained. Pathfinder unchained additions are in brown. Ignore all brown text if not using the unchained rogue.

This is a rogue archetype.

Starting Wealth: 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Hit Dice: d8.

Class Features

A mountebank has all class features of the rogue, except as follows.

Weapon and Armor Proficiency

Montebanks are proficient with all simple weapons, plus the hand crossbow, longsword, rapier, sap, shortsword, sword cane, and whip. If eastern weapons are in use in the campaign she is also proficient with the hanbo and fighting fan. They are not proficient with armor or shields.

Mage Armor (Sp)

A mountebank with an Intelligence score of 11 or more can use mage armor as a spell-like ability once per day, with a caster level equal to her rogue level and personal range. At 4th level, and every 8 levels thereafter, the mountebank can use this ability one additional time per day. At 4th level the mountebank becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a mountebank.

Mountebank Cantrip (Sp)

At level 1, a mountebank with an Intelligence of 10 learns one cantrip (level zero arcane spells) from the sorcerer/wizard list which she can use at will as a spell-like ability. She learns another cantrip at level 4 and every 4 levels thereafter. If the mountebank learns more cantrips from the minor magic rogue ability, she can use those cantrips at will too. This replaces trapfinding.

Mountebank Magic (Sp)

A mountebank gains the ability to cast certain specific spells as she advances in level. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a mountebank must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mountebank’s spell is 10 + the spell level + the mountebank’s Charisma modifier.

A 3rd level mountebank can cast vanish at a cost of one point from her grift pool. A 6th level mountebank can cast lesser dimension door at a cost of two points from her grift pool. A 9th level mountebank can cast invisibility at a cost of three points from her grift pool. A 12th level mountebank can cast dimension door at a cost of four points from her grift pool. A 15th level mountebank can cast greater invisibility at a cost of five points from her grift pool. A 18th level mountebank can cast treacherous teleport at a cost of six points from her grift pool.

This replaces trap sense (danger sense for an unchained rogue).

Rogue Talents (Ex)

The following rogue talents complement the mountebank archetype: major magic, minor magic. In addition, she has access to the following additional rogue talent.

  • Magetrap: You can disarm magical traps.

Advanced Talents: The following advanced rogue talents complement the mountebank archetype: dispelling attack and familiar. In addition, she has access to the following additional advanced rogue talent.

  • Additional Dimension Door:: You can use the dimension door mountebank class ability an additional time per day.

Table: Mountebank

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +0 Finesse training (Weapon Finesse), Mage armor, mountebank cantrip, sneak attack +1d6
2nd +1 +0 +3 +0 Evasion, rogue talent
3rd +2 +1 +3 +1 Mountebank magic, finesse training, sneak attack +2d6
4th +3 +1 +4 +1 Cantrip, debilitating injury, rogue talent, uncanny dodge
5th +3 +1 +4 +1 Rogue's edge, sneak attack +3d6
6th +4 +2 +5 +2 Mountebank magic (2), rogue talent
7th +5 +2 +5 +2 Cantrip, sneak attack +4d6
8th +6/+1 +2 +6 +2 Dimension door, sneak attack, rogue talent
9th +6/+1 +3 +6 +3 Mountebank magic (3), sneak attack +5d6,
10th +7/+2 +3 +7 +3 Advanced talents, rogue talent, rogue's edge,
11th +8/+3 +3 +7 +3 Cantrip, finesse training, sneak attack +6d6, dimension door (2/day)
12th +9/+4 +4 +8 +4 Mountebank magic (4), rogue talent
13th +9/+4 +4 +8 +4 Sneak attack +7d6
14th +10/+5 +4 +9 +4 Cantrip, dimension door (move action), rogue talent
15th +11/+6/+1 +5 +9 +5 Mountebank magic (5), rogue's edge, sneak attack +8d6
16th +12/+7/+2 +5 +10 +5 Rogue talent
17th +12/+7/+2 +5 +10 +5 Cantrip, sneak attack +9d6
18th +13/+8/+3 +6 +11 +6 Mountebank magic (6), rogue talent
19th +14/+9/+4 +6 +11 +6 Finesse training, sneak attack +10d6
20th +15/+10/+5 +6 +12 +6 Cantrip, master strike, rogue talent, rogue's edge,

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Trapfinding
  • Trap Sense
  • Improved uncanny Dodge
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