Mountebank (Apath)

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Unofficial rules compendium

A mountebank is not merely a charlatan, he is a dabbler and experimenter in things arcane.

Class Abilities

A mountebank has all class abilities of the normal rogue, except as follows.

Weapon and Armor Proficiency

Montebanks are proficient with all simple weapons, plus the hand crossbow, longsword, rapier, sap, shortsword, sword cane, and whip. If eastern weapons are in use in the campaign he is also proficient with the hanbo and fighting fan. They are not proficient with armor or shields.

Mage Armor (Sp)

A mountebank with an Intelligence score of 11 or more can use mage armor as a spell-like ability once per day, with a caster level equal to his rogue level and personal range. At 4th level, and every 8 levels thereafter, the mountebank can use this ability one additional time per day. At 4th level the mountebank becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a mountebank.

Mountebank Cantrip (Sp)

At level 1, a mountebank with an Intelligence of 10 learns one cantrip (level zero arcane spells) from the sorcerer/wizard list which he can use at will as a spell-like ability. He learns another cantrip at level 4 and every 4 levels thereafter. If the mountebank learns more cantrips from the minor magic rogue ability, he can use those cantrips at will too. This replaces trapfinding.

Mountebank Magic (Sp)

At level 3, a mountebank with an Intelligence of 11 or more learns one 1st level arcane spells from the magus list which he can use once per day as a spell-like ability. She learns another first-level spell and another daily use at level 3 and every 3 levels thereafter. All spells share the same pool of daily uses, much like a sorcerer casts spells. If the mountebank learns more spells from the major magic rogue talent they are merged into the pool, each adds both a new spell and a new daily use. The saving throw DC of these spells is 10 + the spell level + the mountebank's Intelligence modifier.

Once the mountebank knows two 1st level spells, he can start to learn 2nd level spells. Once he knows two 2nd level spells, he can learn third level spells, and so on. She can never have more spells of a higher level than he knows of each lower level. She must have an intelligence of 10 + the level of the spell to learn or cast each spell-like ability. Casting a higher level spell uses up a number of daily uses of this ability equal to the level of the spell. Each time a mountebank learns to cast a new level of spell, she may also replace an old spell she knows with a new spell of the same level. This spell must be of a lower level than the one she just learned.

Once the mountebank learns the dimension door ability, she can exchange additional spells and uses of mountebank magic for additional daily uses of dimension door.

This replaces trap sense.

Dimension Door (Sp)

At 8th level, a mountebank with an intelligence of 14 or more can use dimension door as a spell-like ability once per day. The caster level is equal to his mountebank level. If he ends his dimension door in a location where she can use Stealth to hide, she can do so as a swift action after arriving, with no modification for movement.

As noted above, the mountebank can gain additional daily uses of this ability instead of advancing in the mountebank magic ability.

This replaces improved uncanny dodge.

Rogue Talents (Ex)

The following rogue talents complement the mountebank archetype: major magic, minor magic. In addition, he has access to the following additional rogue talent.

  • Magetrap: You can disarm magical traps.

Advanced Talents: The following advanced rogue talents complement the mountebank archetype: dispelling attack and familiar. In addition, he has access to the following additional advanced rogue talent.

  • Additional Dimension Door:: You can use the dimension door mountebank class ability an additional time per day.

Table: Mountebank

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +0 Mage armor, mountebank cantrip, sneak attack +1d6
2nd +1 +0 +3 +0 Evasion, rogue talent
3rd +2 +1 +3 +1 Mountebank magic, sneak attack +2d6
4th +3 +1 +4 +1 Cantrip, rogue talent, uncanny dodge
5th +3 +1 +4 +1 Sneak attack +3d6
6th +4 +2 +5 +2 Mountebank magic (2), rogue talent
7th +5 +2 +5 +2 Cantrip, sneak attack +4d6
8th +6/+1 +2 +6 +2 Dimension door, sneak attack, rogue talent
9th +6/+1 +3 +6 +3 Mountebank magic (3), sneak attack +5d6,
10th +7/+2 +3 +7 +3 Advanced talents, rogue talent
11th +8/+3 +3 +7 +3 Cantrip, sneak attack +6d6, dimension door (2/day)
12th +9/+4 +4 +8 +4 Mountebank magic (4), rogue talent
13th +9/+4 +4 +8 +4 Sneak attack +7d6
14th +10/+5 +4 +9 +4 Cantrip, dimension door (move action), rogue talent
15th +11/+6/+1 +5 +9 +5 Mountebank magic (5), sneak attack +8d6
16th +12/+7/+2 +5 +10 +5 Rogue talent
17th +12/+7/+2 +5 +10 +5 Cantrip, sneak attack +9d6
18th +13/+8/+3 +6 +11 +6 Mountebank magic (6), rogue talent
19th +14/+9/+4 +6 +11 +6 Sneak attack +10d6
20th +15/+10/+5 +6 +12 +6 Cantrip, master strike, rogue talent

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Trapfinding
  • Trap Sense
  • Improved uncanny Dodge