Difference between revisions of "Mountebank (Apath)"

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* Trapfinding
 
* Trapfinding
 
* Trap Sense
 
* Trap Sense
* Uncanny Dodge
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* Improved uncanny Dodge
* Rogue Talents  (Added options only)
 

Revision as of 16:52, 5 December 2013

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Unofficial rules compendium

A mountebank is not merely a charlatan, he is a dabbler and experimenter in things arcane.

Class Abilities

A mountebank has all class abilities of the normal rogue, except as follows.

Weapon and Armor Proficiency

Montebanks are proficient with all simple weapons, plus the hand crossbow, longsword, rapier, sap, shortsword, sword cane, and whip. If eastern weapons are in use in the campaign he is also proficient with the hanbo and fighting fan. They are not proficient with armor or shields.

Mage Armor (Sp)

A mountebank with an Intelligence score of 11 or more can use mage armor as a spell-like ability once per day, with a caster level equal to his rogue level and personal range. At 4th level, and every 8 levels thereafter, the mountebank can use this ability one additional time per day. At 4th level the mountebank becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a mountebank.

Mountebank Cantrip (Sp)

At level 1, a mountebank with an Intelligence of 10 learns one cantrip (level zero arcane spells) from the sorcerer/wizard list which he can use at will as a spell-like ability. He learns another cantrip at level 4 and every 4 levels thereafter. If the mountebank learns more cantrips from the minor magic rogue ability, he can use those cantrips at will too. This replaces trapfinding.

Mountebank Magic (Sp)

At level 3, a mountebank with an Intelligence of 11 or more learns one 1st level arcane spells from the sorcerer/wizard list which he can use once per day as a spell-like ability. She learns another first-level spell and another daily use at level 3 and every 3 levels thereafter.

Once the mountebank knows 2 first level spells, he can start to learn 2nd level spells. Once he knows 2 2nd level spells, he can learn third level spells, and so on.

All spells share the same pool of uses, much like a sorcerer casts spells. If the mountebank learn more spells from the major magic rogue talent, each adds both a new spell and a new daily use to the pool. This replaces trap sense.

Dimension Door (Sp)

At 8th level, a mountebank with an intelligence of 14 or more can use dimension door as a spell-like ability once per day. She gains another use of this ability every 3 levels after level 8. The caster level is equal to his mountebank level. If he ends his dimension door in a location where she can use Stealth to hide, she can do so as a swift action after arriving, with no modification for movement.

This replaces improved uncanny dodge.

Rogue Talents (Ex)

The following rogue talents complement the mountebank archetype: major magic, minor magic. In addition, she has access to the following additional rogue talent.

  • Trapfinding As the trapfinding rogue ability.

Advanced Talents: The following advanced rogue talents complement the mountebank archetype: dispelling attack and familiar. In addition, she has access to the following additional advanced rogue talent.

  • Additional Dimension Door: You can use the dimension door mountebank class ability an additional 2 times per day.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Trapfinding
  • Trap Sense
  • Improved uncanny Dodge