Difference between revisions of "Monster Rager (Apath)"

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{{Apath}}
 
{{Apath}}
''The monster rager is a bloodrager brought up in the [[Martial_Arts_(Apath)#Way_of_the_Body|way of the body]]. A monster rager is close to the monster buried in the bloodline, often manifesting monstrous traits, such as vestigial fangs or claws, leathery skin, or unusual pigmentation. These monstrous traits are amplified in a bloodrage.  
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A monster rager is a bloodrager that changes shape.
 +
 
 +
== Background ==
 +
A monster rager is close to the monster buried in his bloodline, often manifesting monstrous traits, such as vestigial fangs or claws, leathery skin, or unusual pigmentation. These monstrous traits are exaggerated in a bloodrage.
 +
Eschewing armor, the monster rager relies on transmutation and his monstrous nature for defense, a natural practitioner of [[Martial_Arts_(Apath)#Way_of_Life|way of life]] martial arts.
  
 
== Class Information ==
 
== Class Information ==
This is a [[Martial Arts (Apath) | martial arts]] archetype, a [http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager bloodrager] of the [[Martial_Arts_(Apath)#Way_of_the_Body|way of the body]].  
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This is a [[Martial Arts (Apath) | martial arts]] archetype, a [http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager bloodrager] of the [[Martial_Arts_(Apath)#Way_of_Life|way of life]].
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 +
'''Publisher
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Purple Duck Games.
  
 
'''Starting Money:
 
'''Starting Money:
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'''Hit Die:''' d10.
 
'''Hit Die:''' d10.
  
== Class Abilities ==
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== Class Features ==
The monster rager has all the class abilities of the bloodrager, except as noted below.
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The monster rager has all the abilities of the bloodrager, except as noted below.
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
 
A monster rager is proficient with all simple and martial melee weapons and with shields (except tower shields) but not with any ranged weapons or armor.
 
A monster rager is proficient with all simple and martial melee weapons and with shields (except tower shields) but not with any ranged weapons or armor.
  
=== Way of the Body Armor Bonus (Ex) ===
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=== Way of Life Armor Bonus (Ex) ===
As long as he is not wearing any armor, a monster rager gains a circumstance bonus to natural armor equal to his Constitution bonus. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.
+
As long as he is not wearing any armor or using a shield, a monster rager gains a dodge bonus to armor class armor equal to his Charisma bonus.
Note that temporary Constitution modifiers, such as those from ''bear's endurance'', do not increase the armor class bonus from this ability.
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This makes the monster rager a practitioner of way of life martial arts, see ''Unarmored and Dangerous'', also by ''Purple Duck Games''. All information needed to use this ability is given here.
This makes the monster rager a practitioner of way of the body martial arts, see ''Unarmored and Dangerous'', also by ''Purple Duck Games''. All information needed to use this ability is given here.
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 +
=== Rage Transmutation (Su) ===
 +
At 4th level, upon entering a bloodrage, the bloodrager can apply the effects a bloodrager spell he knows to himself or an item he is wearing or wielding. The spell must be of the transmutation school and have a range of touch or personal. If the spell’s duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect.
 +
This does not stack with the ability to apply a spell effect when entering greater bloodrage and mighty bloodrage; the bloodrager can only use one or these abilities in any round.
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This replaces blood casting.
 +
 
 +
=== Rage Alchemy ===
 +
At 5th level, the power of the monster rager's blood can produce effects akin to alchemy. Add the following spells to the monster rager's spell list at the indicated levels. All these spells have a range of personal and can be added to known spells in the normal manner.
 +
1—
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''[http://www.d20pfsrd.com/magic/all-spells/m/mage-armor/ mage armor],
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''[http://www.d20pfsrd.com/magic/all-spells/m/magic-fang magic fang].
 +
2—
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''[http://www.d20pfsrd.com/magic/all-spells/m/magic-fang magic fang (greater)].
 +
 
 +
=== Rage Casting (Su) ===
 +
At 7th level, the monster rager gains the ability to cast 1st level spells even while bloodraging. He can also cast these spells defensively and can make concentration checks for these spells while bloodraging. While bloodraging, he can cast and concentrate on only his bloodrager spells; spells from other classes cannot be cast during this state.
 +
At level 10, 13, and 16 the maximum spell level the monster ranger can use with rage casting increases by 1.
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This replaces the damage reduction gained at level 7.
 +
 
 +
=== Extend Polymorph (Ex) ===
 +
At 10th level, when the monster rager casts a transmutation (polymorph) spell with a duration of 1 minute/level on himself, he can choose to extend the duration of that spell to 10 minutes/level (D).
 +
This replaces the damage reduction gained at level 10.
  
=== Rage Alchemy (Su) ===
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=== Shapeshifter (Ex) ===
At 4th level a monster rager uses the power in his blood to create magical effects. The monster rager uses the alchemist formula list as his spell list
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At 13th level, the monster rager gains the shapeshifter subtype. He gains DR 5/magic as long as he is under an effect of the polymorph subschool.  
These spells are arcane, not elixirs, they are cast as regular bloodrager spells.  
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This also makes his natural attacks count as magical for the purpose of penetrating damage reduction.
He casts and learns spells, including bloodline spells, just like a regular bloodrager. Charisma is still his spellcasting attribute. A bloodrager can only cast spells from the alchemist extract list up to level 4; extracts of level 5 or higher are not on the monster rager's spell list and the monster rager cannot use spell trigger or spell completion items based on alchemist spells of level 5 or 6 spells without resorting to Use Magic Device.
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This replaces the damage reduction gained at level 13.
  
Upon entering a bloodrage, the monster rager can apply the effects a transmutation (polymorph) spell of 1st level to himself. This must be a spell gained from the rage alchemy class feature with a range of personal. If the spell’s duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect.
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=== Innate Polymorph (Sp) ===
At level 8, and every 4 levels thereafter, increase the level of spell the monster rager can cast on himself when he enters a rage by one, to a maximum of 4th level spells at level 16.
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At level 16, the monster rager can cast a transmutation spell of the polymorph subschool on himself as if it was a spell-like ability, ignoring any components of the spell.
This does not stack with the ability of greater bloodrage or mighty bloodrage to cast a spell when entering rage; only one spell can be used when entering a bloodrage.
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This ability still consumes a spell slot of the spell's level.
 +
This replaces the damage reduction gained at level 16.
  
This is a modification to the bloodrager's spells ability.
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=== Monstrous Ascension (Ex) ===
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At level 19 the monster rager's type changes to monstrous humanoid (shapechanger). He is no longer a humanoid and cannot be affected by effects that only affect humanoids.
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His damage reduction when polymorphed improves to DR 10/magic.
 +
This replaces the damage reduction gained at level 13.
  
=== Damage Reduction (Ex) ===
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== Table: Monster Rager ==
At 7th level, while under the effect of a transmutation (polymorph) spell, a monster rager gains damage reduction 2/cold iron. Subtract 2 from the damage the bloodrager takes each time he is dealt damage from a weapon or a natural attack as long as that attack is not made by a cold iron weapon (or a weapon with an enchantment bonus of +3 or more). At 10th level, and every 3 levels thereafter, this damage reduction increases by 2 points. Damage Reduction can reduce damage to 0, but not below 0.
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{| class="wikitable"
This is a modification of the damage reduction ability.
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| rowspan=2 valign=bottom | '''Class<br>Level'''|| rowspan=2 valign=bottom | '''Base <br>Attack<br>Bonus'''|| rowspan=2 valign=bottom | '''Fort<br>Save'''|| rowspan=2 valign=bottom | '''Ref<br>Save'''|| rowspan=2 valign=bottom | '''Will<br>Save'''|| rowspan=2 valign=bottom | '''Special'''||colspan=4 align="center" |'''Spells per Day'''
 +
|-
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| '''1'''||| '''2'''||| '''3'''||| '''4'''
 +
|-
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|valign="top"| 1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| Bloodline, bloodline power, bloodrage, fast movement, way of life ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| Uncanny dodge ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| Blood sanctuary ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| Bloodline power, eschew materials, rage transmutation ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 5th ||valign="top"| +5 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| Improved uncanny dodge, rage alchemy ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 6th ||valign="top"| +6/+1 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Bloodline feat ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 7th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Bloodline spell, rage casting (1st) ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
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|-
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|valign="top"| 8th ||valign="top"| +8/+3 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Bloodline power ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 9th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Bloodline feat ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 +
|-
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|valign="top"| 10th ||valign="top"| +10/+5 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Bloodline spell, extend polymorph, rage casting (2nd) ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| —
 +
|-
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|valign="top"| 11th ||valign="top"| +11/+6/+1 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Greater bloodrage ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| —
 +
|-
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|valign="top"| 12th ||valign="top"| +12/+7/+2 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Bloodline feat, bloodline power ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| —
 +
|-
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|valign="top"| 13th ||valign="top"| +13/+8/+3 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Bloodline spell, shapeshifter (DR 5/magic), rage casting (3rd) ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1
 +
|-
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|valign="top"| 14th ||valign="top"| +14/+9/+4 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Indomitable will ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1
 +
|-
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|valign="top"| 15th ||valign="top"| +15/+10/+5 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Bloodline feat ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1
 +
|-
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|valign="top"| 16th ||valign="top"| +16/+11/+6/+1 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Bloodline spell, bloodline power, innate polymorph, rage casting (4th) ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1
 +
|-
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|valign="top"| 17th ||valign="top"| +17/+12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Tireless bloodrage ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1
 +
|-
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|valign="top"| 18th ||valign="top"| +18/+13/+8/+3 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Bloodline feat ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 2
 +
|-
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|valign="top"| 19th ||valign="top"| +19/+14/+9/+4 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Monstrous ascension (DR 10/magic) ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2
 +
|-
 +
|valign="top"| 20th ||valign="top"| +20/+15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Bloodline power, mighty bloodrage ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2
 +
|}
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Weapon and Armor Proficiency
 
* Weapon and Armor Proficiency
* Spells
+
* Blood Casting
 
* Damage Reduction
 
* Damage Reduction
 
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<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 11:35, 20 March 2018

ApathApath Logo
Unofficial rules compendium

A monster rager is a bloodrager that changes shape.

Background

A monster rager is close to the monster buried in his bloodline, often manifesting monstrous traits, such as vestigial fangs or claws, leathery skin, or unusual pigmentation. These monstrous traits are exaggerated in a bloodrage. Eschewing armor, the monster rager relies on transmutation and his monstrous nature for defense, a natural practitioner of way of life martial arts.

Class Information

This is a martial arts archetype, a bloodrager of the way of life.

Publisher Purple Duck Games.

Starting Money: 2d6 × 10 gp (average 70 gp)

Hit Die: d10.

Class Features

The monster rager has all the abilities of the bloodrager, except as noted below.

Weapon and Armor Proficiency

A monster rager is proficient with all simple and martial melee weapons and with shields (except tower shields) but not with any ranged weapons or armor.

Way of Life Armor Bonus (Ex)

As long as he is not wearing any armor or using a shield, a monster rager gains a dodge bonus to armor class armor equal to his Charisma bonus. This makes the monster rager a practitioner of way of life martial arts, see Unarmored and Dangerous, also by Purple Duck Games. All information needed to use this ability is given here.

Rage Transmutation (Su)

At 4th level, upon entering a bloodrage, the bloodrager can apply the effects a bloodrager spell he knows to himself or an item he is wearing or wielding. The spell must be of the transmutation school and have a range of touch or personal. If the spell’s duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect. This does not stack with the ability to apply a spell effect when entering greater bloodrage and mighty bloodrage; the bloodrager can only use one or these abilities in any round. This replaces blood casting.

Rage Alchemy

At 5th level, the power of the monster rager's blood can produce effects akin to alchemy. Add the following spells to the monster rager's spell list at the indicated levels. All these spells have a range of personal and can be added to known spells in the normal manner. 1— mage armor, magic fang. 2— magic fang (greater).

Rage Casting (Su)

At 7th level, the monster rager gains the ability to cast 1st level spells even while bloodraging. He can also cast these spells defensively and can make concentration checks for these spells while bloodraging. While bloodraging, he can cast and concentrate on only his bloodrager spells; spells from other classes cannot be cast during this state. At level 10, 13, and 16 the maximum spell level the monster ranger can use with rage casting increases by 1. This replaces the damage reduction gained at level 7.

Extend Polymorph (Ex)

At 10th level, when the monster rager casts a transmutation (polymorph) spell with a duration of 1 minute/level on himself, he can choose to extend the duration of that spell to 10 minutes/level (D). This replaces the damage reduction gained at level 10.

Shapeshifter (Ex)

At 13th level, the monster rager gains the shapeshifter subtype. He gains DR 5/magic as long as he is under an effect of the polymorph subschool. This also makes his natural attacks count as magical for the purpose of penetrating damage reduction. This replaces the damage reduction gained at level 13.

Innate Polymorph (Sp)

At level 16, the monster rager can cast a transmutation spell of the polymorph subschool on himself as if it was a spell-like ability, ignoring any components of the spell. This ability still consumes a spell slot of the spell's level. This replaces the damage reduction gained at level 16.

Monstrous Ascension (Ex)

At level 19 the monster rager's type changes to monstrous humanoid (shapechanger). He is no longer a humanoid and cannot be affected by effects that only affect humanoids. His damage reduction when polymorphed improves to DR 10/magic. This replaces the damage reduction gained at level 13.

Table: Monster Rager

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4
1st +1 +2 +0 +0 Bloodline, bloodline power, bloodrage, fast movement, way of life
2nd +2 +3 +0 +0 Uncanny dodge
3rd +3 +3 +1 +1 Blood sanctuary
4th +4 +4 +1 +1 Bloodline power, eschew materials, rage transmutation 1
5th +5 +4 +1 +1 Improved uncanny dodge, rage alchemy 1
6th +6/+1 +5 +2 +2 Bloodline feat 1
7th +7/+2 +5 +2 +2 Bloodline spell, rage casting (1st) 1 1
8th +8/+3 +6 +2 +2 Bloodline power 1 1
9th +9/+4 +6 +3 +3 Bloodline feat 2 1
10th +10/+5 +7 +3 +3 Bloodline spell, extend polymorph, rage casting (2nd) 2 1 1
11th +11/+6/+1 +7 +3 +3 Greater bloodrage 2 1 1
12th +12/+7/+2 +8 +4 +4 Bloodline feat, bloodline power 2 2 1
13th +13/+8/+3 +8 +4 +4 Bloodline spell, shapeshifter (DR 5/magic), rage casting (3rd) 3 2 1 1
14th +14/+9/+4 +9 +4 +4 Indomitable will 3 2 1 1
15th +15/+10/+5 +9 +5 +5 Bloodline feat 3 2 2 1
16th +16/+11/+6/+1 +10 +5 +5 Bloodline spell, bloodline power, innate polymorph, rage casting (4th) 3 3 2 1
17th +17/+12/+7/+2 +10 +5 +5 Tireless bloodrage 4 3 2 1
18th +18/+13/+8/+3 +11 +6 +6 Bloodline feat 4 3 2 2
19th +19/+14/+9/+4 +11 +6 +6 Monstrous ascension (DR 10/magic) 4 3 3 2
20th +20/+15/+10/+5 +12 +6 +6 Bloodline power, mighty bloodrage 4 4 3 2

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Blood Casting
  • Damage Reduction
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