Difference between revisions of "Monk (D&D balance)"

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|log=Project:Hastur (import)
 
|log=Project:Hastur (import)
 
}}{{D&D}}
 
}}{{D&D}}
 
 
 
{| class="wikitable"
 
{| class="wikitable"
||'''Ability''' ||| '''Example Classes'''||| '''23 Points'''
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||'''Ability''' ||| '''Example Classes'''||| '''21 Points'''
 
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|colspan=3|'''Spells'''
 
|colspan=3|'''Spells'''
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|colspan=3|'''Bonus Feats and Class Abilities'''
 
|colspan=3|'''Bonus Feats and Class Abilities'''
 
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||1 ability/feat per level |||Monk, Rogue||align=right| 6
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|colspan=2|Every 5 entries in the Special collumn; entries with a wide selection or great damage (sneak attack) count twice||align=right| 7
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||Evasion + Improved Evasion |||Monk||align=right| 1
 
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||Major movement bonus (lesser movement bonuses just count as class abilities)|||Monk||align=right| 1
 
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||Increasing unarmed damage |||Monk||align=right| 1
 
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||Flurry of Blows (not recommended with full base attack)|||Monk||align=right| 1
 
 
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[[Category:D&D]]
 
[[Category:D&D]]

Latest revision as of 08:12, 29 December 2006

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium
Ability Example Classes 21 Points
Spells
Combat Ability
Per point of base attack bonus at level 4 3
Armor class
Attribute-based armor bonus Monk 1
Level-based armor bonus Monk, Swashbuckler 1
Hit Dice
Per point of average die roll (rounded down) 4
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 3
Skill Points
Every 2 skill points per level 2
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn; entries with a wide selection or great damage (sneak attack) count twice 7