Difference between revisions of "Mind Schticks (Action)"

From Action
Jump to navigation Jump to search
m (→‎Form Mastery: polish)
m (Will to Work)
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
<noinclude>{{Action}}{{tocright}}</noinclude>
 
<noinclude>{{Action}}{{tocright}}</noinclude>
===Astrology Focus===
+
=== Emergency Power ===
Trigger Action (Focus)
+
Limit Break
  
If you know the astrological signs an enemy, you can focus, but that focus is only good if people whose astrological sign you know are among those affected by your Limit break. . Knowing the birth place and location lets you calculate someone’s astrological sign, and you can use divination power or research to find it out. It rewards research and preparation.
+
You can overcome [[Power_Loss_(Action)|Power Loss]]. You can immediately (as a part of the Limit Break) do one of these things:
 
+
* Use a power that is a basic action.  
This is a schtick version of the [[Methods_(Action)#Astrology|Astrology]] method.
+
* Activate one Stance power and then take a Basic Action that is not itself a power, but that benefits from the stance you just adopted.
 
 
===Blunder About===
 
Limit Break
 
 
 
The GM moves you up to a double move towards the most story-relevant hidden feature, secret door, trap, hidden clue, ambush or other surprise (good or bad). If there are no such features about, the GM might even invent one.
 
 
 
=== Conditional Methods ===
 
Inherent
 
 
 
Select one or more [[Methods_(Action)|Method]] compatible with your [[Power_Rules_(Action)#Tradition|Tradition]] when you learn this power. Also select one condition, such as "In combat", "at night" or another kind of condition that you cannot control directly. The selected methods only apply under the chosen condition. They have no effect, good or bad, when the condition does not apply.
 
 
 
===Contagion Focus===
 
Trigger Action (Focus)
 
 
 
You can focus at any time, but when focusing this way, you can only use your Limit Breaks on those you have you have a personal object or former body part from; others are unaffected. Any such items you have against the target are consumed in use. Your friends can donate such items to you beforehand.
 
Securing an object to use for contagion is a Basic Action in combat and takes about 5 minutes out of combat assuming the material is freely available; otherwise it will require some kind of stunt.
 
 
 
===Explosive Focus===
 
Trigger Action (Focus)
 
 
 
You can focus at will using this method, but only once per scene. Doing so invoking a power explosion. This does no harm, but is loud, flashy, and usually causes you to float in the air. It changes your appearance, at the very ruffling your outfit and leaving you slightly crispy. Depending on the campaign and your role, it might even leave you stark naked.  
 
You can usually get yourself in order between scenes, but with short scenes you might not have the opportunity. While disheveled, people will consider you rude and vulgar.
 
 
 
This is a schtick version of the [[Methods_(Action)#Power Explosion|Power Explosion]] method.
 
 
 
===Faith Focus===
 
Trigger Action (Focus)
 
 
 
When you are in the presence of others who share your faith who support your actions, you can focus. It generally takes about ten people to achieve this, but if you are acting directly in the interests of your faith even a single person will do.
 
 
 
 
 
This is a schtick version of the [[Methods_(Action)#Faith|Faith]] method.
 
 
 
=== Form Mastery ===
 
Limit Break
 
 
 
Select one [[Forms_and_Techniques_(Action_Powers)#Forms|Form]] when you take this schtick; you must know at least one form to take it. This form remains constant throughout the life of your character, but you can take this schtick several times to get mastery of several different forms.
 
 
 
When you use Form Mastery, select one power of the relevant form. For the remainder of the scene, you can use this power as if you knew it.
 
  
 
=== Genius ===
 
=== Genius ===
Line 51: Line 12:
 
You are a mental giant among your kin and have an aura of wisdom and power about you. Your [[Mind (Action)|Mind]] can be up to two points higher than the normal racial maximum.
 
You are a mental giant among your kin and have an aura of wisdom and power about you. Your [[Mind (Action)|Mind]] can be up to two points higher than the normal racial maximum.
  
=== Jack of All Trades ===
+
=== Implemented Will ===
 
Inherent
 
Inherent
  
You have a great talent for improvising things you do not really know. You have a skill value of 10 in all untrained skills but still cannot learn skill schticks or powers based on untrained skills.
+
You can use any power that could normally use an [[Implements_(Action)|Implement]] bare-handed for [[Mind (Action)|Mind]] +4 damage.
 
 
=== Mastermind ===
 
Limit Break
 
 
 
You are a true mastermind, always one step ahead of the opposition. You make secret master plans that insure your success. You are able to bring hidden resources into play at any appropriate time. This is more common amongst villains than among heroes.
 
 
 
At any point during a scenario, you can reveal yet another well-placed resource. This can be followers, equipment, a secret weapons cache, a hidden vehicle; the only limitations are that you must have access to the resource and be able to motivate it as a part of your secret master plan.
 
 
 
A master plan will never solve a plot, but it allows you to have the resources you need to set up interesting scenes and tackle difficult challenges. The main use is to avoid lengthy pauses when you have to stock up on gear and resources.
 
 
 
=== Mentor ===
 
Inherent
 
 
 
You have mentor or employer that sees you as a trusted agent. The mentor is a constant source of information, employment opportunities, and often useless advice. It will provide information, payment, and act as a teacher, patron, and exemplar.
 
 
 
The GM is encouraged to use the mentor as an adventure hook, and might tailor benefits and rewards to the mentor’s outlook on you. You can also turn to the mentor for help and advice, but a mentor will not accept being used and will avoid becoming directly involved in the action. The mentor is a powerful figure, which might or might not mean that he is a high-power character. A rich merchant, influential queen, or behind-the-scenes monster can function as a mentor just as well as the classic warrior lord or sage. The exact details of your mentor are up to the DM and unknown to you. A mentor might have a secret agenda and use you as a pawn in it, but is rarely hostile to your ideals.
 
 
 
===Naming Focus===
 
Trigger Action (Focus)
 
 
 
Whenever you know someone's individual [[True_Name_(Action_Powers)|True Name]], you can focus, but that focus is only good if people whose true names you know are among those affected by your Limit break. You can learn the true names of your friends with their cooperation, becoming able to focus power on them but also giving you a potentially devastating weapon against them.
 
 
 
This is a schtick version of the [[Methods_(Action)#Naming|Naming]] method.
 
 
 
===Power Word Focus===
 
Trigger Action (Focus)
 
 
 
You can focus as your first action for the round bys shouting aloud the name of the power you are about to use.  You must say what Limit Break you intend to use. You can only use this specific limit break this round. It is customary to use the Limit Break as soon as possible, so as to prevent enemies from using this knowledge against you somehow.
 
Out of combat, using Power Words to focus takes a minute of escalating chanting and thunderous power effects, making it obvious to everyone nearby what is about to happen.
 
 
 
This is a schtick version of the [[Methods_(Action)#Power Words|Power Words]] method.
 
 
 
===Rebound===
 
Trigger Action
 
 
 
There is no end to your endurance. You have some personal source of power, some action or circumstance that restores you to full vigor. This can be things like making love to a new lover, making a blood sacrifice, succeeding with a heroic rescue, speaking out against evil, taking a drinking binge and so on. It must require roleplaying, and be a challenge to achieve or have some negative consequence.
 
 
 
When you successfully activate rebound, you recover all lost Hits and Fortune Points, just as if t was a new play session. All lingering harmful effects that are not [[Curse (Action)|Curses]] end.
 
 
 
===Restraint Focus===
 
Trigger Action (Focus)
 
 
 
You can focus when physically restrained. This involves at least three of the following. .
 
* Bound arms prevent physical attacks and most physical manipulation.
 
* Bound legs prevent movement as a part of normal basic actions. On a full move action, you can take a normal move instead of a full move, crawling or rolling over the ground.
 
* Blindfolding restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your [[Mind (Action)|Mind; you are insensitive to things beyond this range.
 
* Gagging, which prevents mundane speech. Make sure to enforce this strictly.
 
* Leashing, being tied to another person or fixed location by a short leash which prevents movement beyond one or two meters.
 
Note that it is possible, even encouraged, to use powers to overcome these handicaps, and that the restraint never imposes any penalties on your use of your powers and you do not suffer [[Impairment (Action)|Impairment]] as outlined under [[Actions_(Action)#Action_and_Style|Action and Style]].
 
 
 
This is a schtick version of the [[Methods_(Action)#Restraint|Restraint]] method.
 
 
 
=== Selective Methods ===
 
Limit Break
 
 
 
You can turn any one [[Methods_(Action)|Method]] off or on with this schtick. When turned off, it has no effect on you. You can only have one method turned off at a time.
 
 
 
=== Self Focus ===
 
Trigger Action (Focus)
 
 
 
You can focus anytime, but you can only use this with Limit Breaks that affect yourself only.
 
 
 
=== Signature Power ===
 
Inherent
 
 
 
Select one power you know. This power has become so familiar to you that it has no [[Power_Rules_(Action)#Origin|Origin]] and is never affected by [[Power_Loss_(Action)|Power Loss]]. You can use it just as if was an ordinary schtick, but it still has a [[Forms_and_Techniques_(Action_Powers)#Forms|Form]] and can be targeted by effects that are limited to its specific form.
 
  
 
=== Super Genius ===
 
=== Super Genius ===
Line 128: Line 23:
 
{{:Template:Superstats_(Action)}}
 
{{:Template:Superstats_(Action)}}
  
=== Talent ===
+
=== Will to Work ===
 
Inherent
 
Inherent
  
''Some people are very good at folding paper kites or riding canoes over waterfalls, without having a high rating in the governing skill of [[Create (Action)|Create]] or [[Ride (Action)|Ride]]. ''
+
You can work much longer hours than normal people, adding your [[Mind (Action)|Mind]] to your effective [[Body (Action)|Body]] for  [[All_Attributes_(Action)#Endurance|Endurance]].  
 
+
This often means you lead a double life, having a full professional career and an adventuring life on the side.
You have a specific and narrow talent, something that would ordinarily be based on a skill or ability you are not less skilled in. When performing in your specialty field, you use your highest Action Value for the task, regardless of your value in the skill normally used. Natural talents must be fairly specific; flying is too broad, but parachuting or hang gliding qualifies.
 

Latest revision as of 22:58, 6 June 2018

ActionT4 logo
Heroic Action Role-Play

Emergency Power

Limit Break

You can overcome Power Loss. You can immediately (as a part of the Limit Break) do one of these things:

  • Use a power that is a basic action.
  • Activate one Stance power and then take a Basic Action that is not itself a power, but that benefits from the stance you just adopted.

Genius

Inherent

You are a mental giant among your kin and have an aura of wisdom and power about you. Your Mind can be up to two points higher than the normal racial maximum.

Implemented Will

Inherent

You can use any power that could normally use an Implement bare-handed for Mind +4 damage.

Super Genius

Inherent

You can freely exceed the normal Mind limit based on your race. This schtick is considered a Power even tough it lacks a Form. To take it, you have to have a Tradition, and if the Methods of your tradition or a Power Loss Limitation makes you lose your powers, your attribute is reduced to the normal maximum value until your powers return. Note that this is mainly a problem for Folk - other creatures do not have ability maximums.

Will to Work

Inherent

You can work much longer hours than normal people, adding your Mind to your effective Body for Endurance. This often means you lead a double life, having a full professional career and an adventuring life on the side.