Difference between revisions of "Mind Schticks (Action)"

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m (Removed attribute-neutral schticks)
m (Emergency Power made into a Mind schtick)
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<noinclude>{{Action}}{{tocright}}</noinclude>
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=== Emergency Power ===
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Limit Break
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You can overcome [[Power_Loss_(Action)|Power Loss]]. You can immediately (as a part of the Limit Break) do one of these things:
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* Use a power that is a basic action.
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* Activate one Stance power and then take a Basic Action that is not itself a power, but that benefits from the stance you just adopted.
  
 
=== Genius ===
 
=== Genius ===

Revision as of 15:57, 22 September 2013

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Heroic Action Role-Play

Emergency Power

Limit Break

You can overcome Power Loss. You can immediately (as a part of the Limit Break) do one of these things:

  • Use a power that is a basic action.
  • Activate one Stance power and then take a Basic Action that is not itself a power, but that benefits from the stance you just adopted.

Genius

Inherent

You are a mental giant among your kin and have an aura of wisdom and power about you. Your Mind can be up to two points higher than the normal racial maximum.

Implemented Will

Inherent

You can use any power that could normally use an Implement bare-handed for Mind +4 damage.

Super Genius

Inherent

You can freely exceed the normal Mind limit based on your race. This schtick is considered a Power even tough it lacks a Form. To take it, you have to have a Tradition, and if the Methods of your tradition or a Power Loss Limitation makes you lose your powers, your attribute is reduced to the normal maximum value until your powers return. Note that this is mainly a problem for Folk - other creatures do not have ability maximums.