Difference between revisions of "Mind Schticks (Action)"

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=== Desperate Ground ===
 
=== Desperate Ground ===
 
Trigger Action (Focus)
 
Trigger Action (Focus)

Revision as of 12:47, 19 February 2010

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Heroic Action Role-Play

Desperate Ground

Trigger Action (Focus)

When caught against a wall, with no way out, you can focus.

Genius

Inherent

You are a mental giant among your kin. Your Mind can be up to two points higher than the normal racial maximum.

Jack of All Trades

Inherent

You have a great talent for improvising things you do not really know. Whenever you default to an attribute because you are untrained in a skill, you get a +3 bonus to your skill value, to a maximum of ten. You are still not considered skilled and cannot do tasks that require that you are.

Mastermind

Limit Break

You are a true mastermind, always one step ahead of the opposition. You make secret master plans that insure your success. You are able to bring hidden resources into play at any appropriate time. This is more common amongst villains than among heroes.

At any point during a scenario, you can reveal yet another well-placed resource. This can be followers, equipment, a secret weapons cache, a hidden vehicle; the only limitations are that you must have access to the resource and be able to motivate it as a part of your secret master plan.

A master plan will never solve a plot, but it allows you to have the resources you need to set up interesting scenes and tackle difficult challenges. The main use is to avoid lengthy pauses when you have to stock up on gear and resources.

Rebound

Trigger Action

There is no end to your endurance. You have some personal source of power, some action or circumstance that restores you to full vigor. This can be things like making love to a new lover, making a blood sacrifice, succeeding with a heroic rescue, speaking out against evil, taking a drinking binge and so on. It must require roleplaying, and be a challenge to achieve or have some negative consequence.

When you successfully activate rebound, you recover all lost Hits and Fortune Points, just as if t was a new play session. All lingering harmful effects that are not Curses end.

Super Genius

Inherent

You can freely exceed the normal Mind limit based on your race. This schtick is considered a Power even tough it lacks a Form. To take it, you have to have a Tradition, and if the Methods of your tradition or a Power Loss Limitation makes you lose your powers, your attribute is reduced to the normal maximum value until your powers return. Note that this is mainly a problem for Folk - other creatures do not have ability maximums.