Militant (Apath)

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Unofficial rules compendium

The militant is a fighter variant that is less specialized in fighting techniques and learns more skills. Some militants are militiamen who keep a civilian career on the side. Others are military regulars who learn extensive and specialized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. Others mix might and art as government officials, tax collectors, law enforcers, bodyguards, security specialists, or military advisers.

Class Information

This is a Fighter archetype

Hit Die: d10.

Class Skills

Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int ), Diplomacy (Cha), Disable Device (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

Skill Ranks Per Level: 6 + Int modifier. This replaces all the fighter's bonus feats except the ones at level 1 and 10.

Class Features

The militant has all the fighter's class features, except as noted and that militants get no bonus feats.

Weapon and Armor Proficiency

The militant is proficient with all simple and martial weapons, as well as light, medium, and heavy armor and with shields (including tower shields).

Table: Militant

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0
2nd +2 +3 +0 +0 Bravery +1
3rd +3 +3 +1 +1 Armor training 1 (medium)
4th +4 +4 +1 +1
5th +5 +4 +1 +1 Weapon training 1
6th +6/+1 +5 +2 +2 Bravery +2
7th +7/+2 +5 +2 +2 Armor training 2 (heavy)
8th +8/+3 +6 +2 +2
9th +9/+4 +6 +3 +3 Weapon training 2
10th +10/+5 +7 +3 +3 Bravery +3
11th +11/+6/+1 +7 +3 +3 Armor training 3
12th +12/+7/+2 +8 +4 +4
13th +13/+8/+3 +8 +4 +4 Weapon training 3
14th +14/+9/+4 +9 +4 +4 Bravery +4
15th +15/+10/+5 +9 +5 +5 Armor training 4
16th +16/+11/+6/+1 +10 +5 +5
17th +17/+12/+7/+2 +10 +5 +5 Weapon training 4
18th +18/+13/+8/+3 +11 +6 +6 Bravery +5
19th +19/+14/+9/+4 +11 +6 +6 Armor mastery
20th +20/+15/+10/+5 +12 +6 +6 Weapon mastery

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class skills
  • Skill Points per Level
  • Bonus Feats (all)
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