Difference between revisions of "Militant (Apath)"

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''The militant is a fighter variant that is less specialized in fighting techniques and  learns more skills. Some militants are militiamen who keep a civilian career on the side. Others are military regulars who learn extensive and specialized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. Others mix might and art as government officials, tax collectors, law enforcers, bodyguards, security specialists, or military advisers.''
 
''The militant is a fighter variant that is less specialized in fighting techniques and  learns more skills. Some militants are militiamen who keep a civilian career on the side. Others are military regulars who learn extensive and specialized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. Others mix might and art as government officials, tax collectors, law enforcers, bodyguards, security specialists, or military advisers.''
  
== Class Features ==
+
'''Publisher:''' Trailseeker.
 +
 
 +
== Class Information ==
 +
This is a [http://www.d20pfsrd.com/classes/core-classes/fighter Fighter] archetype
 +
 
 +
'''Hit Die:''' d10.
 +
 
 
=== Class Skills ===
 
=== Class Skills ===
 
Acrobatics (Dex),
 
Acrobatics (Dex),
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Use Magic Device (Cha).
 
Use Magic Device (Cha).
  
Militants get 8 + Intelligence bonus skill points each level.
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'''Skill Ranks Per Level:''' 6 + Int modifier. This replaces all the fighter's bonus feats except the ones at level 1 and 8.
  
This replaces all the fighter's bonus feats except at level 8 and 16, heavy armor proficiency and armor training to move at full speed in heavy armor.
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== Class Features ==
 +
The militant has all the fighter's class features, except as noted and that militants get no bonus feats.
  
=== Weapon and Armor Proficiency ===
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=== Bonus Feats ===
The militant is proficient with all simple and martial weapons, as well as light and medium armor and with shields (including tower shields).
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The militant gains a bonus combat feat at level 4 and 8. He must fulfill the prerequisites of these bonus feats. This is a modification to the fighter's bonus feats class feature.
  
 
== Table: Militant ==
 
== Table: Militant ==
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|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|-
 
|-
| valign="top"| 1st ||align="top"| +1 ||align="top"| +2 ||align="top"| +0 ||align="top"| +0 ||align="top"|  
+
| valign="top"| 1st ||align="top"| +1 ||align="top"| +2 ||align="top"| +0 ||align="top"| +0 ||align="top"|
 
|-
 
|-
 
|align="top"| 2nd ||align="top"| +2 ||align="top"| +3 ||align="top"| +0 ||align="top"| +0 ||align="top"| Bravery +1
 
|align="top"| 2nd ||align="top"| +2 ||align="top"| +3 ||align="top"| +0 ||align="top"| +0 ||align="top"| Bravery +1
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|align="top"| 3rd ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| +1 ||align="top"| Armor training 1 (medium)
 
|align="top"| 3rd ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| +1 ||align="top"| Armor training 1 (medium)
 
|-
 
|-
|align="top"| 4th ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"|  
+
|align="top"| 4th ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Bonus feat
 
|-
 
|-
 
|align="top"| 5th ||align="top"| +5 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Weapon training 1
 
|align="top"| 5th ||align="top"| +5 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Weapon training 1
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|align="top"| 15th ||align="top"| +15/+10/+5 ||align="top"| +9 ||align="top"| +5 ||align="top"| +5 ||align="top"| Armor training 4
 
|align="top"| 15th ||align="top"| +15/+10/+5 ||align="top"| +9 ||align="top"| +5 ||align="top"| +5 ||align="top"| Armor training 4
 
|-
 
|-
|align="top"| 16th ||align="top"| +16/+11/+6/+1 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Bonus feat
+
|align="top"| 16th ||align="top"| +16/+11/+6/+1 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"|  
 
|-
 
|-
 
|align="top"| 17th ||align="top"| +17/+12/+7/+2 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Weapon training 4
 
|align="top"| 17th ||align="top"| +17/+12/+7/+2 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Weapon training 4
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* Class skills
 
* Class skills
 
* Skill Points per Level
 
* Skill Points per Level
* Armor Proficiency
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* Bonus Feats (Level 2, 4, 6, 10, 12, 14, 16, 18, 20)
* Bonus Feats (except at level 8 and 16)
+
<!-- OGL -->
* Armor Training (level 7)
+
<noinclude>{{OGL}}</noinclude>

Latest revision as of 15:45, 5 March 2016

ApathApath Logo
Unofficial rules compendium

The militant is a fighter variant that is less specialized in fighting techniques and learns more skills. Some militants are militiamen who keep a civilian career on the side. Others are military regulars who learn extensive and specialized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. Others mix might and art as government officials, tax collectors, law enforcers, bodyguards, security specialists, or military advisers.

Publisher: Trailseeker.

Class Information

This is a Fighter archetype

Hit Die: d10.

Class Skills

Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int ), Diplomacy (Cha), Disable Device (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

Skill Ranks Per Level: 6 + Int modifier. This replaces all the fighter's bonus feats except the ones at level 1 and 8.

Class Features

The militant has all the fighter's class features, except as noted and that militants get no bonus feats.

Bonus Feats

The militant gains a bonus combat feat at level 4 and 8. He must fulfill the prerequisites of these bonus feats. This is a modification to the fighter's bonus feats class feature.

Table: Militant

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0
2nd +2 +3 +0 +0 Bravery +1
3rd +3 +3 +1 +1 Armor training 1 (medium)
4th +4 +4 +1 +1 Bonus feat
5th +5 +4 +1 +1 Weapon training 1
6th +6/+1 +5 +2 +2 Bravery +2
7th +7/+2 +5 +2 +2 Armor training 2 (heavy)
8th +8/+3 +6 +2 +2 Bonus feat
9th +9/+4 +6 +3 +3 Weapon training 2
10th +10/+5 +7 +3 +3 Bravery +3
11th +11/+6/+1 +7 +3 +3 Armor training 3
12th +12/+7/+2 +8 +4 +4
13th +13/+8/+3 +8 +4 +4 Weapon training 3
14th +14/+9/+4 +9 +4 +4 Bravery +4
15th +15/+10/+5 +9 +5 +5 Armor training 4
16th +16/+11/+6/+1 +10 +5 +5
17th +17/+12/+7/+2 +10 +5 +5 Weapon training 4
18th +18/+13/+8/+3 +11 +6 +6 Bravery +5
19th +19/+14/+9/+4 +11 +6 +6 Armor mastery
20th +20/+15/+10/+5 +12 +6 +6 Weapon mastery

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class skills
  • Skill Points per Level
  • Bonus Feats (Level 2, 4, 6, 10, 12, 14, 16, 18, 20)
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