Difference between revisions of "Militant (Apath)"

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m (== Summary of Lost Class Abilities == These abilities of the original class are lost or modified in this archetype:)
 
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''The militant is a fighter variant that is less specialized in fighting techniques and  learns more skills. Some militants are militiamen who keep a civilian career on the side. Others are military regulars who learn extensive and specialized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. Others mix might and art as government officials, tax collectors, law enforcers, bodyguards, security specialists, or military advisers.''
 
''The militant is a fighter variant that is less specialized in fighting techniques and  learns more skills. Some militants are militiamen who keep a civilian career on the side. Others are military regulars who learn extensive and specialized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. Others mix might and art as government officials, tax collectors, law enforcers, bodyguards, security specialists, or military advisers.''
  
'''Skills'''. Six skill points each level. Class skills:
+
'''Publisher:''' Trailseeker.
 +
 
 +
== Class Information ==
 +
This is a [http://www.d20pfsrd.com/classes/core-classes/fighter Fighter] archetype
 +
 
 +
'''Hit Die:''' d10.
 +
 
 +
=== Class Skills ===
 
Acrobatics (Dex),
 
Acrobatics (Dex),
 
Appraise (Int),
 
Appraise (Int),
 
Bluff (Cha),
 
Bluff (Cha),
 
Climb (Str),
 
Climb (Str),
Craft (Int),
+
Craft (Int ),
 
Diplomacy (Cha),
 
Diplomacy (Cha),
 +
Disable Device (Dex),
 
Handle Animal (Cha),
 
Handle Animal (Cha),
 
Heal (Wis),
 
Heal (Wis),
 
Intimidate (Cha),
 
Intimidate (Cha),
Knowledge (Any, taken individually)(Int),
+
Knowledge (All) (Int),
 +
Linguistics (Int),
 
Perception (Wis),
 
Perception (Wis),
 
Perform (Cha),
 
Perform (Cha),
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Ride (Dex),
 
Ride (Dex),
 
Sense Motive (Wis),
 
Sense Motive (Wis),
 +
Sleight of Hand (Dex),
 +
Spellcraft (Int),
 
Survival (Wis),
 
Survival (Wis),
and Swim (Str).
+
Swim (Str), and
 +
Use Magic Device (Cha).
 +
 
 +
'''Skill Ranks Per Level:''' 6 + Int modifier. This replaces all the fighter's bonus feats except the ones at level 1 and 8.
 +
 
 +
== Class Features ==
 +
The militant has all the fighter's class features, except as noted and that militants get no bonus feats.
  
'''Weapon and Armor Proficiency''': The militant is proficient with all simple and martial weapons, as well as light and medium armor and with shields (including tower shields).
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=== Bonus Feats ===
 +
The militant gains a bonus combat feat at level 4 and 8. He must fulfill the prerequisites of these bonus feats. This is a modification to the fighter's bonus feats class feature.
  
'''Bonus Feats''': Militants get no bonus feats.
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== Table: Militant ==
 +
{|class="wikitable"
 +
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 +
|-
 +
| valign="top"| 1st ||align="top"| +1 ||align="top"| +2 ||align="top"| +0 ||align="top"| +0 ||align="top"| —
 +
|-
 +
|align="top"| 2nd ||align="top"| +2 ||align="top"| +3 ||align="top"| +0 ||align="top"| +0 ||align="top"| Bravery +1
 +
|-
 +
|align="top"| 3rd ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| +1 ||align="top"| Armor training 1 (medium)
 +
|-
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|align="top"| 4th ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Bonus feat
 +
|-
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|align="top"| 5th ||align="top"| +5 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Weapon training 1
 +
|-
 +
|align="top"| 6th ||align="top"| +6/+1 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Bravery +2
 +
|-
 +
|align="top"| 7th ||align="top"| +7/+2 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Armor training 2 (heavy)
 +
|-
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|align="top"| 8th ||align="top"| +8/+3 ||align="top"| +6 ||align="top"| +2 ||align="top"| +2 ||align="top"| Bonus feat
 +
|-
 +
|align="top"| 9th ||align="top"| +9/+4 ||align="top"| +6 ||align="top"| +3 ||align="top"| +3 ||align="top"| Weapon training 2
 +
|-
 +
|align="top"| 10th ||align="top"| +10/+5 ||align="top"| +7 ||align="top"| +3 ||align="top"| +3 ||align="top"| Bravery +3
 +
|-
 +
|align="top"| 11th ||align="top"| +11/+6/+1 ||align="top"| +7 ||align="top"| +3 ||align="top"| +3 ||align="top"| Armor training 3
 +
|-
 +
|align="top"| 12th ||align="top"| +12/+7/+2 ||align="top"| +8 ||align="top"| +4 ||align="top"| +4 ||align="top"|
 +
|-
 +
|align="top"| 13th ||align="top"| +13/+8/+3 ||align="top"| +8 ||align="top"| +4 ||align="top"| +4 ||align="top"| Weapon training 3
 +
|-
 +
|align="top"| 14th ||align="top"| +14/+9/+4 ||align="top"| +9 ||align="top"| +4 ||align="top"| +4 ||align="top"| Bravery +4
 +
|-
 +
|align="top"| 15th ||align="top"| +15/+10/+5 ||align="top"| +9 ||align="top"| +5 ||align="top"| +5 ||align="top"| Armor training 4
 +
|-
 +
|align="top"| 16th ||align="top"| +16/+11/+6/+1 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"|
 +
|-
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|align="top"| 17th ||align="top"| +17/+12/+7/+2 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Weapon training 4
 +
|-
 +
|align="top"| 18th ||align="top"| +18/+13/+8/+3 ||align="top"| +11 ||align="top"| +6 ||align="top"| +6 ||align="top"| Bravery +5
 +
|-
 +
|align="top"| 19th ||align="top"| +19/+14/+9/+4 ||align="top"| +11 ||align="top"| +6 ||align="top"| +6 ||align="top"| Armor mastery
 +
|-
 +
|align="top"| 20th ||align="top"| +20/+15/+10/+5 ||align="top"| +12 ||align="top"| +6 ||align="top"| +6 ||align="top"| Weapon mastery
 +
|}
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Class skills
 
* Class skills
* Bonus Feats
+
* Skill Points per Level
 +
* Bonus Feats (Level 2, 4, 6, 10, 12, 14, 16, 18, 20)
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 15:45, 5 March 2016

ApathApath Logo
Unofficial rules compendium

The militant is a fighter variant that is less specialized in fighting techniques and learns more skills. Some militants are militiamen who keep a civilian career on the side. Others are military regulars who learn extensive and specialized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. Others mix might and art as government officials, tax collectors, law enforcers, bodyguards, security specialists, or military advisers.

Publisher: Trailseeker.

Class Information

This is a Fighter archetype

Hit Die: d10.

Class Skills

Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int ), Diplomacy (Cha), Disable Device (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

Skill Ranks Per Level: 6 + Int modifier. This replaces all the fighter's bonus feats except the ones at level 1 and 8.

Class Features

The militant has all the fighter's class features, except as noted and that militants get no bonus feats.

Bonus Feats

The militant gains a bonus combat feat at level 4 and 8. He must fulfill the prerequisites of these bonus feats. This is a modification to the fighter's bonus feats class feature.

Table: Militant

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0
2nd +2 +3 +0 +0 Bravery +1
3rd +3 +3 +1 +1 Armor training 1 (medium)
4th +4 +4 +1 +1 Bonus feat
5th +5 +4 +1 +1 Weapon training 1
6th +6/+1 +5 +2 +2 Bravery +2
7th +7/+2 +5 +2 +2 Armor training 2 (heavy)
8th +8/+3 +6 +2 +2 Bonus feat
9th +9/+4 +6 +3 +3 Weapon training 2
10th +10/+5 +7 +3 +3 Bravery +3
11th +11/+6/+1 +7 +3 +3 Armor training 3
12th +12/+7/+2 +8 +4 +4
13th +13/+8/+3 +8 +4 +4 Weapon training 3
14th +14/+9/+4 +9 +4 +4 Bravery +4
15th +15/+10/+5 +9 +5 +5 Armor training 4
16th +16/+11/+6/+1 +10 +5 +5
17th +17/+12/+7/+2 +10 +5 +5 Weapon training 4
18th +18/+13/+8/+3 +11 +6 +6 Bravery +5
19th +19/+14/+9/+4 +11 +6 +6 Armor mastery
20th +20/+15/+10/+5 +12 +6 +6 Weapon mastery

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class skills
  • Skill Points per Level
  • Bonus Feats (Level 2, 4, 6, 10, 12, 14, 16, 18, 20)
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