Difference between revisions of "Miko (Apath)"

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=== Virginity ===
 
=== Virginity ===
Only adolescent women normally become mikos, and mikos start play in the youngest age bracket for their race. A miko gains her power as a virgin, but need not abstain once she has become a miko. If she ever has a child she stops being a miko. This ability replaces animist taboos.
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Only adolescent women normally become mikos, and mikos start play in the youngest age bracket for their race. A miko gains her power as a virgin, but need not abstain once she has become a miko.  
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If male mikos exist in the campaign, it would not be unusual for them to dress as a young girl
  
If male mikos exist in the campaign, they lose their miko abilities if they live in a stable relationship with a woman and have a child together. It would not be unusual for a male miko to dress as a young girl
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This ability replaces animist taboos.
  
 
== Table: The Miko ==
 
== Table: The Miko ==

Revision as of 19:01, 16 February 2014

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Unofficial rules compendium

The miko is a virgin shaman from the Japanese culture whose power comes from living at the border between adult and child. Mikos come into their power naturally and at an early age, without much training.

Class Features

The miko has all the standard animist’s class features, except as noted below.

Weapon and Armor Proficiency

A miko is proficient with the club, dagger (tanto), hanbo, and one of the following weapons: composite long bow, fighting fan, naginata, or temple sword.

Arcane Bond

A miko has the arcane bond class feature of the wizard and can choose to bond either with a familiar or an object. A miko that chooses a bonded object can use it to cast any spell on the druid spell list once per day, even one she does not herself know. This ability replaces the spirit guide, guide concentration, and guide walk abilities.

Mage Armor

A miko adds mage armor to her spell list and list of spells known. At 4th level the miko becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a miko. These bonuses do not otherwise stack with armor, either normal or force.

Virginity

Only adolescent women normally become mikos, and mikos start play in the youngest age bracket for their race. A miko gains her power as a virgin, but need not abstain once she has become a miko. If male mikos exist in the campaign, it would not be unusual for them to dress as a young girl

This ability replaces animist taboos.

Table: The Miko

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day Spells Known
1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
1st +0 +0 +0 +2 Arcane bond, detect spirits, orisons, mage armor, spirit channel, summon allied spirits, virginity 2 4 2
2nd +1 +0 +0 +3 Placate spirit 3 5 2
3rd +2 +1 +1 +3 Blessing of the spirits 4 5 3
4th +3 +1 +1 +4 Ghost body, mage armor (stacking) 5 3 6 3 1
5th +3 +1 +1 +4 Exorcism 6 5 6 4 2
6th +4 +2 +2 +5 Warding of the spirits 6 5 3 7 4 2 1
7th +5 +2 +2 +5 Seal spirit 6 6 4 7 5 3 2
8th +6/+1 +2 +2 +6 See the unseen 6 6 5 3 8 5 3 2 1
9th +6/+1 +3 +3 +6 Spirit quest 6 6 6 4 8 5 4 3 2
10th +7/+2 +3 +3 +7 Ghost warrior 6 6 6 5 3 9 5 4 3 2 1
11th +8/+3 +3 +3 +7 Banish spirit 6 6 6 6 4 9 5 5 4 3 2
12th +9/+4 +4 +4 +8 Greater blessing of the spirits 6 6 6 6 5 3 9 5 5 4 3 2 1
13th +9/+4 +4 +4 +8 6 6 6 6 6 4 9 5 5 4 4 3 2
14th +10/+5 +4 +4 +9 Spirit journey 6 6 6 6 6 5 3 9 5 5 4 4 3 2 1
15th +11/+6/+1 +5 +5 +9 6 6 6 6 6 6 4 9 5 5 4 4 4 3 2
16th +12/+7/+2 +5 +5 +10 Weaken spirits 6 6 6 6 6 6 5 3 9 5 5 4 4 4 3 2 1
17th +12/+7/+2 +5 +5 +10 Spirit destination 6 6 6 6 6 6 6 4 9 5 5 4 4 4 4 3 2
18th +13/+8/+3 +6 +6 +11 Spirit loyalty 6 6 6 6 6 6 6 5 3 9 5 5 4 4 4 4 3 2 1
19th +14/+9/+4 +6 +6 +11 Ghost general 6 6 6 6 6 6 6 6 4 9 5 5 4 4 4 4 4 3 2
20th +15/+10/+5 +6 +6 +12 Planar deputation 6 6 6 6 6 6 6 6 5 9 5 5 4 4 4 4 4 3 3

Ex Miko

A miko that becomes a parent immediately loses all miko spells and class features (but not weapon proficiencies). She may not progress any further in levels as a miko and cannot regain the class short of leaving her family and using atonement or similar effect.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Animist Taboos
  • Spirit Guide
  • Guide Concentration
  • Guide Walk