Metamorpher (5A)

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This is an Artificer Specialization for 5A.

A metamorpher is an artificer who specializes in transforming their own shape. Most metamorphers use alchemy to transmute themselves, but each metamorpher develop their own specific technique, such as weaving clothes incorporating parts of the creature to metamorph into or crafting effigies of the forms you are to assume. Changing shape to suit the needs for the situation, a metamorpher can be a resourceful ally and a dangerous and unpredictable enemy.

Greyhawk: Humans and forest gnomes are common metamorphers, along with some elves. Among the older artificer specializations, metamorphism has been studied over generations.

Source: Original

Subclass Features

Tools of the Trade

At 3rd level you learn the Deception skill. If you already know Deception, you gain proficiency with any one skill of your choice instead.

Metamorpher Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Metamorpher Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

Metamorpher Spells Table
Artificer Level Alchemist Spells
3 Primal Savagery, Thorn Whip
3 Gift of Alacrity, Longstrider
5 Dragon's Breath, Misty Step
9 Nondetection, Protection From Energy
13 Freedom of Movement, Polymorph
17 Reincarnate, Skill Empowerment

Metamorph

Beginning at 3rd level, you can change your shape. You can change into the form of any beast who you have a body part of and whose challenge rating is equal to or less than your level and which lacks a flying speed, swimming speed, or the shapechanger tag. Your game statistics are replaced by the statistics of the chosen beast, including Hit Points. You retain your alignment and personality, Intelligence, Wisdom, and Charisma scores. You retain your skills, and the bonus in each skill, rather than recalculating skill bonuses based on the ability scores of your assumed form. You can use the assumed form's skill value with Strength and Dexterity skills if they are better than your own.

You can use any action available to your assumed form except legendary actions, lair actions, and spellcating. If you don't have hands you cannot wield weapons and other handheld equipment. You retain your ability to speak and cast spells when transformed, using your limbs for somatic components. Your transformed form can incorporate a single spell focus you are carrying to change into a crystal on your brow that you can use to cast spells. If this crystal is covered you cannot cast spells. Your other equipment merges with your form and cannot be used, even if you change into a form that could normally use such items.

The transformation lasts for a full hour, until you end it as an action, or until you drop to 0 hit points or die. When the transformation ends, you resume your normal form and you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you are not knocked unconscious.

You can use this ability a number of times equal to your Proficency Bonus and regain all uses when you finish a long rest.

Wild and Tame Metamorph

Beginning at 5th level you add humanoid, giant, and monstrosity to the types of creatures you can metamorph into. You can now trqnsform into a creature with a swim speed but you still cannot metamorph into a creature that has a flying speed or the shapechanger tag. You can create clothes and other everyday accessories as appropriate to flesh out the assumed form. When you assume a form that has a stat block that includes equipment, you gain all equipment listed for that stat block. This can include, weapons, armor, and general gear. You cannot create magic items this way, instead creating mundane duplicates. Items created this way are a part of you, and if you Metamorph again or when a piece of equipment ends a turn 10 feet or more feet away from you, it disappears.

When you assume a form able to manipulate objects, you can exclude potions and scrolls from the objects that transform with you and can use these items in your transformed form.

Extra Attack

Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. If you have metamorphed into a creature that has the multiattack feature, you can use that feature rather than making a second attack.

Supernatural Metamorph

Beginning at 9th level you add elemental, ooze, and plant to the types of creatures you can metamorph into. You can now metamorph into creatures that have a flying speed, but not creatures with the shapechanger tag.

Planar Metamorph

At 15th level you add aberration, celestial, dragon, fiend, and fey to the creatures you can metamorph into. You still cannot metamorph into a creature with the shapechanger tag.

Designer's Notes