Difference between revisions of "Metamorpher (5A)"

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This is an [[Artificer (5A)|Artificer]] Specialization for [[5A]].
 
This is an [[Artificer (5A)|Artificer]] Specialization for [[5A]].
  

Revision as of 17:18, 5 November 2022

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This is an Artificer Specialization for 5A.

A metamorpher is an artificer who specializes in transforming their own shape. Most metamorphers use alchemy to transmute themselves, but each metamorpher can develop their own individual technique. Changing shape to suit the needs for the situation, a metamorpher can be a resourceful ally and a dangerous and unpredictable enemy.

Greyhawk: Humans and forest gnomes are common metamorphers, along with some elves. Among the older artificer specializations, the alchemy of transmutation has been studied over generations.

Source: Original

Subclass Features

Metamorpher Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Metamorpher Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

Metamorpher Spells Table
Artificer Level Alchemist Spells
3 Primal Savagery, Thorn Whip
3 Gift of Alacrity, Longstrider
5 Dragon's Breath, Misty Step
9 Nondetection, Protection from Energy
13 Freedom of Movement, Polymorph
17 Reincarnate, Skill Empowerment

Metamorph

Beginning at 3rd level, you can change your shape. You can change into the form of any beast whose challenge rating is equal to or less than your level. Your game statistics are replaced by the statistics of the chosen beast, including Hit Points. You retain your alignment and personality, Intelligence, Wisdom, and Charisma scores. You retain your skills, and the bonus in each skill, rather than recalculating skill bonuses based on the ability scores of your assumed form. You can use the assumed form's skill value with Strength and Dexterity skills if they are better than your own.

You are limited in the actions you can perform by the nature of this new form, and you can’t speak, cast spells, or take any other action that requires hands or speech.

Your gear melds into the new form. You can’t activate, use, wield, or otherwise benefit from any of your equipment other than a single spell focus. You retain your ability to speak and cast spells in beast form, using your limbs for somatic components. A single spell focus you are carrying becomes a part of the transmutation and changes into a crystal on your brow that you can use to cast spells. If this crystal is covered you cannot cast spells.

The transformation lasts for a full hour, until you end it as an action, or until you drop to 0 hit points or die. You can use this ability a number of times equal to your Proficency Bonus and regain all uses when you finish a long rest.

Wild Metamorph

Beginning at 5th level you can Metamorph into a humanoid, giant, or monstrosity. When you metamorph into anything but a beast, the maximum challenge rating of the assumed form is half your level, rounded up.

You can create clothes and other everyday accessories to flesh out an assumed form. When you assume a form that has a stat block that includes equipment, you gain all equipment listed for that stat block. This includes, weapons, armor, and gear. You cannot create magic items this way, instead creating mundane duplicates. Items created this way are a part of you, and if you Metamorph again or when a piece of equipment ends a turn 10 feet or more feet away from you, it disappears.

Extra Attack

Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. If you have metamorphed into a creature that has the multiattack feature, you can use that feature and make one additional attack with a natural weapon of your choice.

Supernatural Metamorph

Beginning at 9th level you can Metamorph into an elemental, ooze, or plant creature.

Planar Metamorph

At 15th level you can Metamorph into an aberration, celestial, dragon, fiend, or fey.

Designer's Notes